Saturday 25 January 2020

Twice the effort, twice the fun!

Today I had two games against Tunguska and Morats and could use two different lists:

Game 1 was against our local Tunguska-player where I expected a similar list than the last time (the report is somewhere above): Some hacking, aggressive Hollow Men and a smart-missile bot. That was no option for my Scarface-List because it had nothing against hackers, so the list from last Monday had to do it.

The Mission chosen was Highly Classified to mix the experience a bit up. We draw experimental drug, HVT: retroengineering, HVT: designation and net-undermine. My classified was HVT:Kidnapping.
  Ultimate Brawl
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GROUP 1 7  / 1 
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 27 
 BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)

 6 SWC | 299 Points
 


My core-link should allow me to castle up as good as possible and get the missile-bot assassinated with the Hunzakut. From that point on, the Brawlers should be able to chew throuh the nasty stuff like the last game went. With the drawn classifieds, this plan had to be altered, since I needed the enemy HVT somewhere near my Druze, what would be not that easy. So if possible, the Hunzakut should sync it and carry it towards my link.

 Jurisdictional Command of Tunguska
──────────────────────────────────────────────────

GROUP 1 10 
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
 HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
 HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
 STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
 REAKTION ZOND HMG / Electric Pulse. (1 | 26)
 VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)

GROUP 22  / 1 
 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
 ZONDBOT Electric Pulse. (0 | 3)
 ZONDBOT Electric Pulse. (0 | 3)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

 5.5 SWC | 297 Points
 

Open in Infinity Army

The gameplan evolved around the three-man Hollow-Men core link with Stempler Zond in it to deal damage and deploy pitchers. This should help to target everything possible and bomb it out via missiles. To spice things up, a TR-bot was included. There is still space for optimization, but in general things could work here.


It seemed like some of my buildings are missing in my box, so the table was a bit more open than usual. From each side there were some risky long lines, with the right side more open than the left one.

I won the Lt-roll and took the initiative to get rid of the smart-missiles. So I had to deploy in the south.

Deployment Druze:
My link scattered around the left flank with the Druze MSR on the left building and the Brawler next to the more centered. KHD a bit advanced to have the ZoC in front of my important units. The Brawler-haris took the center to get better access to everything on the opposite left flank. The terrible long firelane on the left flank saw a Fugazi as bait and a Pathfinder, together with the EVO-Kameel.
My HVT went in front of my links, behind the high building on the right side.

Deployment Tunguska:
Most of the force grouped around the building on the left with Clockmaker, TR-bot and Interventor on the roof, the Hollow-core with a Zondbot next to that buidling. A Warcor overwatched the center, while the right side saw Securitates scattered, together with the smart-missile-bot. Mary Problems took a nap on a roof on the right side.
The HVT went into a corner in front of all the stuff on the left side.

The plan to steal the HVT was still up, even if it would take some luck and two turns, so the Hunzakut deployed as advanced as possible on the left. My opponent deploye a TO-marker on the high building in the center, near my HVT.

Druze 1:
I lost two orders from group one. So low on orders, I had to achieve as much as possible and stay read for turn 2 with my Hunzakut. He was the only option to deal with the TR-bot, so his success was necessary. He advanced, shot the Warcor and placed a repeater in front of all the hackable stuff. One shot against the TR-bot was still in the budget. As always, a crit from the HMG ended all the dreams. So some orders now were free. In group two, the Brawlers reformed a bit and after the Druze KHD blasted the neurals of the Interventor through the repeater, the AHD could designate the HVT.

Tunguska 1:
In LoL and the Hollow-men trapped by my hackers, my opponent lost his nerves here. A Securitate advanced, misjudged LoF to my MSRs and died. Unable to get rid of the repeater, nothing more happened here.

Druze 2:
Only net-undermine was now possible for me to score, since no engineer and no medic were available and no Druze would reach the HVT this game. I transferred the Haris-Brawler to group 1, build a new core without the SMR and send the SMR out behind enemies lines. On his way, she shot a Securitate and scored net-undermine. I was worried about the marker near my HVT, so the centered Pathfinder advanced and sensored it. Some more shuffeling, to force wasted orders in the next turn was done.

Tunguska 2:
The discovered Spectre on the roof teamed with the smart-missile-bot and managed to kill the Auxbot and the Druze MSR. Then he leaned out on his roof and shot the repeater. The freed Hollow-men advanced a bit and failed to destroy my Fugazi in the left firelane.

Druze 3:
Tunguska had enough stuff alive to score two classifieds and maybe the personal one, so orders need to be deleted wherever possible. The SMR started and shot an other Securitate and the smart-missile-bot with the chain-colt. As exchange, a ARO-missile from the dying bot erased her from the field. Unseen, the central Pathfinder advanced to cover the Hollow-men with his repeater. The AHD could not harm them actively here.

Tunguska 3:
With some clever activating, everything would be possible, but the experience was not enough in this situation. The Hollow-men advanced through all of my AROs and the spitfire could not deactivate the Fugazi or the Pathfinder. In exchange, nothing was hacked or stunned. The other Hollow-men managed to net-undermine me then, but the Stempler failed to map my DZ. Now Mary Problems needed a good run: Shooting a pitcher near my HVT (I had forgotten about her pitchers and focussed on the Hollow-men for this task), passing the first spotlight, but failing the second one with the last order.

I won 6 to 1 OPs with some luck and mostly due to not enough experience on the opposite side. I didn't use much of the potential I had, but since action only evolved in turn 3, my defensive capacities were not needed and I was not able to go aggressive with only a HRL available fast enough. The Hunzakut was my only chance here and I should have been more patient by re-camoing into safety and suprise-shooting the TR-bot then.
To dominate the whole game via hacking agains Tunguska felt great, but not correct here.
 

Game 2 should be against Morats and because it was the second game that day, a more relaxed mission was chosen: Transmission Matrix. I expected nothing to scary and took the Scarface-list from the last tournament to dig around a new list-type.
  Looter
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GROUP 1 8  / 1 
 SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21 
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SCARFACE & CORDELIA TURNER . (1.5 | 78)
   SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61)
   SCARFACE Boarding Shotgun / Pistol, CCW. ()
   CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

 5 SWC | 299 Points
 


Scarface should be the main beatstick, while Saito hid somewhere and screw everything up, when needed. In the meantime, my REMs should take some areas and scoot around.
 Morat Aggression Force
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10 
 MORAT Combi Rifle / Pistol, Knife. (0 | 14)
 MORAT Combi Rifle / Pistol, Knife. (0 | 14)
 MORAT Combi Rifle / Pistol, Knife. (0 | 14)
 MORAT Missile Launcher / Pistol, Knife. (1.5 | 19)
 MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
 KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (0 | 41)
 RAICHO MULTI HMG + Heavy Shotgun, Mine Dispenser / . (2 | 94)
   RAICHO PILOT 2 Heavy Pistols, D-Charges, Knife. ()
 MORAT Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 22)
 RASYAT Combi Rifle, D-Charges, Eclipse Grenades / Pistol, DA CCW. (0 | 29)
 RASYAT Spitfire, Eclipse Grenades / Pistol, DA CCW. (1.5 | 34)

 5.5 SWC | 296 Points
 

Open in Infinity Army

I played against this list before, so Kornak, the Raicho and some AD-troops were expected. A lot of pressure in advance and while everything focus on the TAG, the Rasyats are spreading chaos.

The table was the same as in the previous game. I lost the Lt-roll but got the second turn and chose my previous south DZ.

Morats deployed the core-link on the right building, while Kornak went in the center and the hacker securing the left zone. The designate target went on the same unaccessable spot then in the previous game near the hacker.

My link deployed around the central-right building with HRL and MSR up to ARO and the Druze forwarded a bit to secure that zone. Scarface had to seek for a safe spot on the left, together with a Fugazi and the Warcor around the left building. Some scattered Kameels and other REMs in the center. Saito Togan went in hidden deployment next to my designated target in front of my link, behind the high building on the right side.

The Raicho deployed on the right side to aproach via the center and I deployed my Hunzakut on the left to get the forward observer in a good spot to score my classified: Telemetry. Morat Datatracker was Kornak, mine was Scarface.

Morat 1:
The Raicho advanced in the center and shot the HRL-Brawler, since the core-links pinned each other. Now a Rasyat Combi dropped behind my link (again and again I miss, that AD troops can jump into the DZ, so nobody really was watching the back). Under eclipse-smoke, he chewed up a Pathfinder and a Kameel in CC and scored in extremis recovery there. From there, he shot two more REMs in the center.

Druze 1:
At the moment, many problems with an easy solution available everywhere. Scarface shot the Rasyat, Saito Togan showed up and ate the Raicho in one order but failing the smoke-dodge while advancing towards Kornak and the Hunzakut scored telemetry on Kornak. Unfortunately, the Hunzakut didn't notice the LoF to the Morat-ML and got erased. The last Fugazi advanced in the center.

2 to 1 zone for Druze, both classifieds scored.

Morat 2:
The second Rasyat jumped into my DZ, behind Scarface and Cordelia. The game would be over here, if he didn't fail his PH-roll and scattered from the table and entered it on the left side of his DZ. Kornak advanced and killed the Fugazi, followed by the designated target. The scattered Rasyat came out of cover and got shot by Scarfaces HRL. Unfortunately, the link to Cordelia was broken, because she had to dodge a bit to avoid Kornaks MK12. Kornak took position in the central zone.

Druze 2:
Low on orders and low on reliable options, everything was up for brute-force and some lucky rolls. Scarface advanced in direction to the designated target and survived the first shots of the ML. He advanced further, crossing LoF to Kornak. The ML wrecked Scarface, but he managed to kill Kornak with his MK12s. The basic-Druze left the link to secure the central zone and Cordelia set up to take out the hacker and the designated target next turn.

Again, 2 to 1 zone for Druze.

Morat 3:
With only the core-link available, things became close. The link left the building, loosing the ML in the process on the MSR-Brawler and letting one soldier in the zone. The three guys left went in the center and managed to kill my Druze.

Druze 3:
With the Druze gone and only two CPs, everything needed to work in the best way possible. I am not relying on high risk plans here and had to choose, if Cordelia was more likely to kill the Morats in the center and secure the zone, or if she could manage to cross LoF to that Morats, take out the Hacker and the designated target. With only four orders for both plans, I chose the one in the center. Here the Lt could help a bit. That he does by standing up and shooting the first Morat, leaving only two in the zone. Cordelia advanced with two orders left for shooting. Only one kill would be enough to take the zone, but both orders had no success.

Now 2 to 1 zone for Morats, which leads to the final score of 6-6 thanks to Telemetry giving an extra point in this mission.

The problem of my list is its vulnerability in exchange for the high aggressive potential. I was forced to move forward more than I am used to this time and lost too many potential to early. So nothing reliable was left in turn three, where the early loss of my order pool hurt a lot. My inability to have my DZ overwatched hurts a lot here, since it lead to this close game, where a safe win was not that difficult to achieve. I really have to get some more experiene with this list, but it feels good, as it writes its success in blood and not so subtle than my other lists. But you need to be careful with everything you invest here.

Sunday 12 January 2020

Taking Nomads land


After a longer time of waiting, I have a new report for you - one game is held back for the moment as an entry for this months Bromad Acadamy-mission.

Yesterday we played Transmission Matrix for the really first time in our group and it went against Bakunin.

 Ultimate Brawl
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GROUP 1 7  / 1 
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 27 
 BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)

 6 SWC | 299 Points
 

Open in Infinity Army 

 I didn't want to go directly back to the previous list after experimenting a bit without the HMG, so I stayed with the SMR and took the Brawler-haris for the first time in combination with an enhanced hacking game. I don't like Gromoz anymore, so I had to reorganise the core-link, where I added the Druze MSR - so a lot of new toys this time. While my REMs and my core-link should secure my two areas, the haris should clear everything else in the first run and Pathfinders together with the Hunzakut were planned for scoring in late game.
 Jurisdictional Command of Bakunin
──────────────────────────────────────────────────

GROUP 1 10 
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 REVEREND CUSTODIER Hacker (Assault Hacking Device UPGRADE: Icebreaker) Boarding Shotgun / Pistol, Knife. (0.5 | 30)
 MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10)
 ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17)
 ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)

GROUP 21  / 2  / 2
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
 SIN-EATER Mk12 / Pistol, CCW. (0 | 30)

 5.5 SWC | 300 Points
 

Open in Infinity Army

With two three-girl-links and a bunch of camo-markers for the zones, it was quite clear that first the Grrls should make some trouble and then the ODD-girls start cleaning up what is left. Some Morlocks for support and a Sin-eater for ARO.


 

I won the Lt-roll and let my opponent deploy first in the north where no good place for link-teams was. I calculated correctly and got the second turn - what a nice start.

The left side saw two Morlocks standing in the open space, while Sin-eater and both links got on the right side, with the ODDs a bit more centered and covered by the Sin-eater. Two camo-markers deployed in the center near the antenna. The Moderator sneaked around the right console. The designated target was placed on the right side near the long building with the tower.

I wanted do avoid any troubles with the Morlocks and force the Riots into bad decisions, so I placed my link with most of the value on the left side on a building with the KHD and the SMR ready to start, if the MSRs died. The Brawlers got on the right side to have better access on the links, with the HRL prone behind the "dwell" and the AHD in the middle, but quite unopposed. Every other vector got a REM for flashpulses. The Hunzakut got to be a backup if the Morlocks should survive the Brawler MSR on the left flank. My designated target went in the central corridor in my half of the table.

A third camo-marker appeared hidden behind the tower on the left side, while I deployed my Peacemaker in front of my Brawlers, focussing on short LoF-corridors. Any Riot was nominated as datatracker, I chose the AHD Brawler because of his SMG.

Bakunin 1:
Overclock on my REMS. The Morlocks started and got pierced by my Brawler MSR. A pitcher was shot on the tower of the building on the right side to throw stones into my future path, then the Riots started. The B5 Spitfire wasn't stopped by a Fugazi and a Pathfinder, but finally got critically stunned by a Fugazi in the center near my core-link. Now the ML-Riot misunderstood her weapon and started shooting at my Druze MSR under 24" and only took one wound in return. So the turn ended with the Riots in a bad position.

Druze 1:
With Team-pro up, the Druze MSR killed the ML-Riot, but now the Spitfire had a terrible position - Whenever my link would shoot at her, the combi-rifle would have a shot, too. So I got risky and flashpulsed the spitfire with success. Now the path was free and the SMR forced the combirifle into cover and could kill the spitfire. The Peacemaker now should dig the last Riot out, but she could dodge everything and in a last attempt, the Auxbot died by flaming the Sin-eater and flipping a Zero out of camo. Here it was more important to have the Peacemaker around my antenna. The central Fugazi advanced on my other antenna and the Hunzakut advanced towards the far left antenna. On his way, an other Zero managed to kill him and could dodge a burst from my snipers.

We tie on antennas: 1-1

Bakunin 2:
The Zero on the left shot my designated target, while the ODD-link advanced on the right flank, taking out the Peacemaker and threatening my antenna here. Nothing more happened.

Druze 2:
My snipers started some lean-outs to expand their LoFs and kill the left Zero, a newly discovered Zero on the central antenna and the last Riot. The remaining Pathfinder made a long run and secured the far left antenna.

Again we tie on consoles because I took away the Zero in the center: 2-3

Bakunin 3:
Only a few buttons were pushed on some hacking devices, which failed on my Pathfinder, but could isolate my AHD-Brawler. The remaining Zero secured the central antenna.

Druze 3:
Somehow I had to get rid of the ODD-girls around my antenna. The only guy in place for this was the Brawler HRL with his assaultpistol. I got lucky and crit the Custodier near my antenna, leaving the Healer in the area. Sneaking around the bus, I succeeded on the second Custodier (woah, very lucky here against the ODD!!), which forced the Healer to turn around. Now my core-link could advace and shoot her down. Before the link could finish the game, the Brawler shot the designated target, making it a tie. With the last order, the link scattered between the central antenna and my right one. The Zero decided to shoot the Brawler MSR, advancing towards the right antenna, so the Druze could shoot him with her viral pistol and killed him. Now controlling more antennas, I won.

5 - 3 for Druze this time.

I have nothing to complain about in my list. All new pieces performed really good. Even the Druze MSR was great, nevertheless his mimetism was not usefull against the Riots. Of course, the Brawler-haris needs to be tested more, but the link adds a lot of cool tools to the list. Peacemaker with shotgun is a hell, if you can find a narrow spot for him to fight in - that went good this time.
I am still bad with using camo-troopers, the the Hunzakut staied behind his potential and my flashpulses were deployed too aggressively. I shoud better have one corridor left out and added one flash pulse where my link was overwatching, to secure the orders and make advancement harder.

Nevertheless, my opponent made some mistakes in his first turn and then lost his teeth and was scared of my snipers. Normally, I would still have lost the game, if the Brawler hasn't started his critical killing spree...Only 35% of success here against 25% of getting shot. Maybe the MSV-Brawler would have been able to take the Custodiers out, but that wouldn't have been a great improvement. To deal with barely visible troops on short ranges needs other tools, then my list has included. For such situations, a valuable plan b needs to be set up, when an alpha-strike of the Peacemaker is not possible.

Sunday 5 January 2020

Tournament Oldenburg

Now the tournament is over and went out pretty good. With one tie, one major victory and one loss, I went 4/8. A bit more had been possible, but in the end, the dice suggested to fail at some point. Nevertheless, I am pretty satisfied with the result. Because of the tournament-situation, I took no notes and will just make a rough write-up here.

For Anhilation and Decapitation, I took the list from the previous games. The flexibility of my links was quite impressive and I had some tools to do everything I need. Just the Lt-kill in Decapitation was nearly impossible. I planned to use the ABH a bit more by taking him as additional ARO-piece.

 Annhil
──────────────────────────────────────────────────

GROUP 1 7  / 1 
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21 
 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

 6 SWC | 300 Points
 

Open in Infinity Army

For Quadrant Control, I decided to give Scarface and Saito Togan a go in a quite risky list. I originally build it for our own tournament without great ambitions, but it performed well and is suited well for the obstacles of Quadrant Control. Scarface would chew through everything what blocks my sectors and provides early points. Saito Togan should contest an enemy sector as soon as possible and murder everything he finds there. The third active piece is the Hunzakut, filling the gaps when needed. Because of the better order-efficiency in group 2, I cut the orders there a bit.

 Looter
──────────────────────────────────────────────────

GROUP 1 8  / 1 
 SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21 
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SCARFACE & CORDELIA TURNER . (1.5 | 78)
   SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61)
   SCARFACE Boarding Shotgun / Pistol, CCW. ()
   CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

 5 SWC | 299 Points
 

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Game 1 was Decapitation against a very skilled player with Shasvasti. I knew about this game before and was quite worried about the new Shasvasti and my limited ressources.

 Shasvastii Expeditionary Force
──────────────────────────────────────────────────

GROUP 1 9 
 SHESKIIN Lieutenant Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (1 | 54)
 NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32)

GROUP 23 
 MED-TECH OBSIDON MEDCHANOID (Journalist L1) Submachine Gun, D-Charges / Pistol, Knife. (0 | 22)
 SLAVE DRONE Electric Pulse. (0 | 3)
 SLAVE DRONE Electric Pulse. (0 | 3)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

 6 SWC | 298 Points
 

Open in Infinity Army

One minelaying Speculo was expected, a second not directly. Also the Sheskin-link was no supprise here. The question was, if there is a Noctifer waiting somewhere, or if there was space enough for a Sphinx. But I planned with the Noctifer here.
Of course, I lost the Lt-roll and got the second turn. Sheskin and her Nox got on top of a building near the designated target, the Ikadrons hide somewhere together with Dr. Worm. A camo-marker hid on one flank and in front of my DZ but on some cat-walks, an impersonator and anadditional camo-marker.
I scattered my core somehwere on and next to some buildings to cover Sheskin and to get layered AROs onto the Speculo. Fugazi, Pathfinders and the ABH scattered where possible to check vectors and provide more layered AROs. Gromoz and the HMG should be the reserve, when Speculo(s) could be removed, so they hide on an other building.
An additional Speculo out of impersonation got near my designated target, together with a mine. I placed my Peacemaker there, too, to make it the kill as expensive as possible.
After the Speculo had killed my Peacemaker and designated target, the other speculo was unable to do anything and got critted by my Druze in CC. My Hunzakut failed to harm the Sheskin-link, so the Fugazi was sacrificed to plant a sniffer, getting shot by the Noctifer. Some EM-grenades rained on Sheskin, getting her isolated, but the nearby slave-drone critically dodging. CoC triggered on the camo-marker, but not much happened in turn two. I sensored the CoC, but my Bashi Bazouk failed to kill him, before the Noctifer blasted him. Turn 3 the remaining Speculo killed some stuff, including my datatracker and hiding on the same roof, where Gromoz and the HMG layed, discovered with its last move. My Brawler killed Noctifer and Sheskin then, the remaining Pathfinder failed to shoot the designated target and Gromoz gunned the Speculo down with the last order. I scored three points for killing more army points (4!!! more), but my designated target was killed by the datatracker - Tie, but the best outcome, I could wish for!

Game two against OSSS in Quadrant Control. My opponent made two major failures in the beginning: Giving me the second turn and letting me choose my favourable side.

 Operations Subsection of the S.S.S.
──────────────────────────────────────────────────

10 
 DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
 YADU (NCO) HMG / Heavy Pistol, Knife. (2 | 41)
 RUDRA Red Fury, Mine Dispenser / Electric Pulse. (1 | 40)
 NETROD . (0 | 4)
 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27)
 PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14)
 PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
 SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
 YUDBOT Electric Pulse. (0 | 3)
 DART Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34)
 NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)

 6 SWC | 289 Points
 

Open in Infinity Army

Something is missing, but everything important is in. Rudra, Deva and Yadu where deployed as a link, now by checking it, it was not legal, but nevermind. I expected the Proxy Sniper somewhere, what made Scarface quite vulnerable. Most of the firepower went on the left side, while one camo marker, the sophotect and the FP-bot took my right side. So I chose to get Saito on that side in HD, to eat up everything there. Everything else had to be deployed on my left side, because of cover-reasons. My link was mostly centered, with the Druze scattering around a bit. To avoid Scarface getting shot in turn 1, I deployed most FPs around him and the Hunzakut on that path. Sophotect got the Aleph-datatracker, mine was the normal Druze, quite bad deployed for this.
After Dart placing a mine against my Hunzakut (out of trigger area), the haris started to force its way towards Scarface, but getting stuck in my FPs, only knocking one Fugazi out. Coordinated, stuff advanced and shuffled a bit, before the proxy sniper tried on Scarface from an elevated position. No damage was done, but Scarface was pinned here. I solved this by critting the sniper with Scarfaces HRL, then repairing the Fugazi, freeing some space for the TAG, killing Dart. The Hunzakut went the other way round and found the Rudra in line with his two mates, perfectly placed for the shotgun. Two orders later, one Str was gone from the bot, Yadu and Deva dead by the templates. The remaining orders were enough for getting Saito into CC with the Sophotect and advancing my datatracker into my sector by 0,5" and in a bad position. Turn 2 evolved around Rudra and Scarface, seeing Scarface get possessed, killing Cordelia. Before that, Scarface tanked a full burst by the Rudra and two mines. I got Scarface back, leaving the Rudra alive, but again scoring three points, without much to do. He was in retreat now, so I won this game 6-0. Without some luck, especially with my first HRL-shot, this could have gone worse.

At this point, everything was possible, but I drew the next scariest player with IA for Annhilation. Good for me, that I know IA quite good now, but with a skilled player, everything was possible.

 Invincible Army
──────────────────────────────────────────────────

10 
 Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
 YÁOZĂO Electric Pulse. (0 | 3)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 HǍIDÀO Hacker (Killer Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0 | 26)
 TAI SHENG Mk12, Chain-colt, Stun Grenades / Heavy Pistol, Knife. (0 | 45)
 ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
 ZÚYŎNG (Fireteam: Duo, Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
 ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
 KOKRAM FTO (Fireteam: Duo) Combi Rifle + E/Mitter, Chain-colt, E/Mauler / 2 Heavy Pistols, Knife. (0 | 39)
 PANGGULING FTO (Repeater) Light Shotgun / Electric Pulse. (0 | 13)
 SON-BAE Yaókòng Missile Launcher / Electric Pulse. (1.5 | 17)

 4.5 SWC | 293 Points
 

Open in Infinity Army

I got the second turn and chose deployment. Everything I saw was grouped on the left side with a haris of TaiSheng, the Hulang and a Zuyong with Deflector and a core of two Zuyongs, both REMs and Krit Krokam. Somewhere a Doc hid and a camo-marker was deploed as reserve. I deployed with a Liu Xing in mind but without nice spots for my ARO-Brawlers. The best spot was given to the HRL on the left side, the sniper covering any approach from the other side and all other guys scattered around one building in my DZ on the left side. The Hunzakut went on the center line on the right side to annoy as much as possible and the Peacemaker in the central corridor.

After getting the whole haris stunned by my Fugazi, they took positions near my body-bubble to annoy me as much as possible. That was denied by my EM-Druze, immobilizing Taisheng and the Hulang, leaving the Zuyong mobile. Bashi Bazouk entered that flank, shot the Zuyong and then Taisheng. Then the core started walking, killing the Peacemaker, the Bashi, both Kameels and a Pathfinder. We were late here, so I knew, the game would end after my turn and the core was deployed quite nice for my remaining pieces. All orders were collected in one order, the Hunzakut shot both REMs with the light shotgun and the normal Druze failed for some orders to kill Krit Krokam. While being my Datatracker, I chose to end this risky game and go for the immobilized Hulang with the HMG. The viral-pistol finished him quickly.

Due to Krit alive, I stayed below 150 killed points and had only 130 alive, so it resulted in a 6-2. He won the tournament with this win.

After all, I am satisfied, because:

  • With skilled opponents, I made a good and interesting game without being outclassed.
  • I made just few mistakes and used all of my lists in a constructive way.
  • I could experience how Druze can work with all of their equipment.
  • I got a feeling, of how they need to be played.
  • The EM-guy doing cool stuff (Sheskin, I am looking at you!)
  • I totally fall in love with this guys.
So the next half year will be very interesting with this sectorial!

Thursday 2 January 2020

Tournament preperation

Before the tournament starts next Saturday, two more games could be squeezed in, but without the expected results.

Game 1 was against Tunguska in a match of decapitation. I chose the list from the last games, as it was designed for this mission.

 Annhil
──────────────────────────────────────────────────

GROUP 1 7  / 1 
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21 
 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

 6 SWC | 300 Points
 

Open in Infinity Army

The HMG should do the main damage, then the other Druze or a Pathfinder should do the rest and the Bashi Bazouk could search for sweet targets. The only opportunity to kill the Lt woul be to isolate the actual one, laying somewhere on a roof and then killing the new one - maybe. Possible Datatrackers are the HMG or a Pathfinder, as Gromoz isn't that beast of a hacker, to survive any clash with an KHD.
 Jurisdictional Command of Tunguska
──────────────────────────────────────────────────

GROUP 1 10 
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
 HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
 HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
 STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
 VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 REAKTION ZOND HMG / Electric Pulse. (1 | 26)

GROUP 22  / 1 
 SPEKTR Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Pistol, Knife. (0 | 34)
 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
 ZONDBOT Electric Pulse. (0 | 3)
 ZONDBOT Electric Pulse. (0 | 3)

 5.5 SWC | 299 Points
 

Open in Infinity Army

I played against this list several times, each time something was improved. The Hollow Men form a core-link with the Stempler to deal damage and provide a network for hacking and smart missiles. And that is all of the trick. Together with all the other nasty stuff, Tunguska has.




I lost the Lt-roll and got the second turn, but chose the south DZ. It provided more opportunities to choose the angle of attack, while the other half of the table was more open, where the HMG could work quite well.

Tunguska deployment was focussed on the sides with Mary Problems and two Securitates scattered around the building on the left and the Interventor, the TR-bot and a Zondbot on the roof. A Warcor climbed all the way up on the central obstacle and an other Securitate secured the silos on the right side, where the core-link deployed in front. The designated Target went on the left side behind the silo.

Going second, I changed my plan for the link a bit. The core was build by the Brawlers, the HMG and Gromoz with everyone but the ARO-Brawlers on the ground to shift in aggressive mode when the ARO-pieces will be dead. The freed Druze forward deployed in the middle of the table with the LGL prone on the roof of the central building. The right side was given to a Pathfinder and the EVO-bot and a Kameel placed on the building. Fugazi and the other Pathfinder were near the link to lower pressure on the HMG if possible. My designated target went on the left side, guarded by the Hunzakut and backed up by the Bashi Bazouk (using AD).

A TO-marker was placed in the middle of the Tunguska DZ and I deployed my Peacemaker in front of my Druze in the center, the Auxbot in the right corridor from there. Mary became Datatracker and I chose the normal Druze, as he could get nice angles onto the designated target.

Tunguska 1:
I kept my CT and spent one into overcklocking my REMs. The Interventor boosted the TR-bot, which killed my HRL-Brawler. Now the Hollow Men could walk freely, jumping through the corridor of the Auxbot. The distance was misjudged and the FO-bot burnt, together with one wound of the Multi-Hollow Man. They continued, shooting a pitcher next to my LGL, which was used by the Interventor to spotlight the Datatracker. A few orders later, the Peacemaker was wrecked and both Druze in the middle were scattered everywhere by smart missiles. Mary Problems advanced on her designated target and went into suppression fire.

Druze 1:
Two Druze down and the Brawler Sniper alive...not what I wanted. To get my HMG free, the TR-bot had to go down and to test the abilities of my Pathfinder, I chose the right one, giving him Marksmanship and crossing the table to shoot at it. Misjudged on 17" it got destroyed immideatly. Plan B became the Fugazi, but again the distance was wrong and it got killed. Now the Hunzakut was the last opportunity, but was harrassed by the Warcor while doing his job. Two orders later, the Hunzakut was alive, the TR-bot totally destroyed and the Warcor not successfull. Yey!

Tunguska 2:
Mary Problems went on the other side of the silo and killed the Hunzakut. The designated target could dodge the SMG. Now the Hollow Men activated, reaching my link from the left flank and shooting chain colts over the wrecked Fugazi into Gromoz, the Pathfinder and the HMG. All REMs were wrecked, but staied on the table. Gromoz died, the HMG dodged and saved everything!

Druze 2:
If it were turn 3, I would be glad, because I would have six orders available and the HMG with two others in a link. But it was only turn 2. For my luck, Mary and the Hollow Men were so positioned, that one place on my left table edge was uncovered.That allowed the Bashi Bazouk a save route. He finished off Mary and with the following order taking one Str from the undamaged Hollow Man, before he got killed by the chaincolts. The HMG dodged out of chaincolt-range and started to finish the Hollow Men successfully.

Tunguska 3:
A Securitate did a long run towards my link, providing a repater there. Now I got lucky again and resetted/dodged that often, that no orders were left to kill anything. The Securitate tried a shot onto my HMG, but can't resist the viral pistol.

Druze 3:
Because of the saved CTs, I could pull everyone into one group and had six orders available. The link went forward, forced the Warcor out of sight and killed the designated target. With the last order, a Zondbot was killed.

No Lts were killed and I lost 182 points to 164 killed. So I lost 5 to 2.

I was impressed by the flexibility of link building this time. While I thought about this in an in-game-approach like rebuilding stuff, when needed, the real strength is the tuning of your links towards the situation before the first turn begins. So I could use the full potential of the HMG. Without the obvious mistakes in turn 1, there would have been a lot potential more everywhere. An other point of remark is the Bashi Bazouk. I tried him a lot, entering from the enemies side of the table. Here no good opportunities could be created and deploying was difficult. While having him in my half of the table, he can enter savely and solve problematic situations near your DZ, what is great. Here the SMG can really shine.
One point to the splitted groups: This game, I had enough orders for everything I wanted to do and needed to do and could recreate everything I needed with three CTs. That went very well this time.

Game two was Quadrant Control against JSA. I took the same list than before and the table staied the same.


 Japanese Secessionist Army
──────────────────────────────────────────────────

10  / 1
 KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
 KEISOTSU HMG / Pistol, Knife. (1 | 17)
 KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
 KEMPEI (Chain of Command) Combi Rifle / Pistol, CCW, Electric Pulse. (0 | 22)
 KUROSHI RIDER Lieutenant Combi Rifle + Light Flamethrower / Breaker Pistol, AP + Shock CCW. (0 | 33)
 NINJA MULTI Sniper Rifle / Pistol, Shock CCW, Knife. (1.5 | 42)
 SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
 NINJA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Shock CCW, Knife. (0.5 | 40)
 NINJA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Shock CCW, Knife. (0.5 | 40)
 ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41)

 5 SWC | 297 Points
 

Open in Infinity Army

Basically a back-up link for the Kuroshi Rider and a lot of TO-markers, scattered everywhere. I don't know exactly about which Ninjas where there and what was the Oniwaban.

I lost the Lt-roll and was given the opposite DZ than last game, where I should deploy first. Because of much more potential of going second, I took the bitter pill and went second, but deployed first.
The core-link went around the building on the right side, together with a Pathfinder and the Kameel. Fugazi and the other Pathfinder secured the center of my DZ, while Bounty Hunter, EVO and Gromoz took the left side. Gromoz was placed there to form a Duo with the HMG, if necessary. In front of them, the Peacemaker took place. The Hunzakut went on the right side, behind the silo.

Three TO-markers scattered around the left side of the table, but not in my side and two were on the right. Only two didn't deploy on rooftops, but one took a position on the high obstacle on the right side, so that had to be the sniper. Kuroshi Rider started on the right side, too. The link completly went on the right building, without LOF to anything.

The HMG again went as back-up for the core, so he deployed among them. My datatracker was the LGL-Druze, because he wold be much scarier when deployed a bit advanced. JSA datatracker was the Keisotsu HMG.

1. JSA:
With his impetous order, Kuroshi Rider advanced, out of LOF of my link - due to a biiiig mistake of mine: While spreading prone-tokens, my sniper recieved one in the habit of having him deployed somewhere out of cover, but higher than his enemies. Now he was lying on a roof, looking nowhere...The Ninja-sniper then started his killing spree: HRL-Brawler, Bounty Hunter, Auxbot and the Fugazi. Kuroshi Rider advanced, dealing a bit with the Hunzakut, which layed a mine and got killed. One of the central markers was Saito Togan, advancing a bit, dsicovershooting the mine. Now free, Kuroshi Rider came along on the right side, devastating my link with his flamethrower. Pathfinder, LGL, HMG and Kameel went down, together with the Rider. Some crits on the opponents side did their thing in this turn.

1. Druze:
Only a few orders were left, but with the Peacemaker advanced and the MSV-Brawler alive, two sectors could be cleared. To do this, the sniper crawled along the roof, killing the Ninja-sniper. While going for Saito Togan, an other Ninja appeared on the opposite side of the table, shooting at the Brawler with a combirifle. I split burst: two against the new Ninja, one against Saito, thinking, that he was a save kill and the other ninja would be nice to get rid of now. Saito critted my Brawler, while the other Ninja died. Now my Lt had to do the job, but was critted again by Saito. I called things here, because there was nothing left to do.

I should have learned my lesson by surviving all the chaincolts from the Hollow Men in the previous game, or by McMorrough eating through my troopers the game before...But I haven't and had to pay for it again. I had no chance to counter deploy the Rider in a fitting way with my Peacemaker, lowering my speed-bump potential significantly. Besides that, I have no issues with my lists here, but with my way of playing and doing things.
Focussing on what you are doing is that important, especially with a restricted sectorial like Druze. You have to few back-ups to correct your failures during deployment or execution. What also is very important in my view is the estimation of vectors during deployment, or even while choosing sides. Know your weapons and situations, you want them to beand then choose their position on the table. In the first game, I had my HMG in mind and had a lot of favourable places for him. But not for all my other weapons. In the second game, I forgot about this, only choosing an obvious good spot for my ARO-pieces and hoping that everything will play out good. This needs to be changed in the next games!

Joining the wrong neighborhood [DBS vs. CA]

Even if it went very quite here, I have not quit playing Infinity. Nevertheless, we joined some other systems (Dystopian Wars, Dropfleet Com...