Showing posts with label Haqqislam. Show all posts
Showing posts with label Haqqislam. Show all posts

Tuesday, 6 October 2020

ENTE Round 1: Decapitation vs. Haqqislam

With the 1st European Narrative Team-TTS-Event (ENTE) over, lists are no longer secret and the efforts of the DBS-group of the Gokudo Intervention Group (GIG), consisting of detachments of the DBS, Ariadna and Spiral Corp, can be reported.

Round one saw us against Europeans Finest Rumpling Troop, a newbie-team from my region. I managed to got matched with one of my local players, fielding vanilla Haqqislam in this event. I designed a list for Decapitation and Transmission Matrix, since things fitted better for Hunting Party and Looting and Sabotaging. Transmission Matrix favours infowar, so an AHD sounds reasonable and a Clipper, too. The plan also works for Decapitation, where you only need to be careful with your Pathfinders. This is the result:

 DecapTM
──────────────────────────────────────────────────

GROUP 1 8  / 1  
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
 PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 DRUZE Hacker (Assault Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0.5 | 28)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)

GROUP 21  
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)

 6 SWC | 299 Points
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Since this list is quite straight forward, there is no big discussion needed, I guess. Peacemaker shoots things, Pathfinder discover, target and shoot things and everything else keeps their back safe.

Vanilla Prototype 2 No Hacking
──────────────────────────────────────────────────

GROUP 1 9  / 1  / 2
 FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
 MUKHTAR (Multispectral Visor L2) Red Fury, 2 Nanopulsers / Pistol, Knife. (1 | 37)
 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
 NASMAT Electric Pulse. (0 | 3)
 NASMAT Electric Pulse. (0 | 3)
 FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
 ROUHANI Submachine Gun, Flash Pulse / Pistol, Knife. (0 | 18)
 SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)
 AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
 HASSASSIN HUSAM YASBIR (Infiltration, Holoprojector L2) Rifle + Light Shotgun, Nanopulser, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 34)
 HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15)

GROUP 23
 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
 LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
 DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)
 DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8)

 4.5 SWC | 299 Points
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The list has some serious threads, especially the combination of two Fidays and Saladin. A similar one had caused real troubles some weeks ago. The amount of irregular guys to chew through, while the Mukhtar and the Fidays harass your hitters and keep you away from the valuable things is nothing you want with DBS.


I win the Lt-roll and decide to go first to avoid a Fiday-assassination. My opponent deploys second in the north.
 
The left is covered by the Sierra and a Hunzakut inside the forwarded building, while the core-team is scattered in the central building. The MSR is out to ARO on the roof, together with the Lt. The right sees a Fugazi and two Pathfinders, as well as the EVO Kameel. The other Hunzakut starts a bit advanced on the right.
 
An impersonator starts in front of my DZ on the right, overwatched by my REMs and one Dayalami ifiltrates on the building in front of my DZ. Knauf and the Mukhtar start in the center around the building. Saladin hides in the left building, guarded by a  Krakot, a Dayalami, two camo markers, Rouhani and an other impersonator. Four Ghazis are scattered over the DZ.
 
The Peacemaker starts in front of my Sierra, ready to burn down the Mukhtar and two camo markers start in the central corridor. 
 
Druze 1: The Brawler takes some orders to remove both Dayalamis on the roofs. The left Hunzakut tries to bait out some Ghazis and the Krakot and starts suppressive fire while the other one engages a Farzan in the middle, killing it but gets a mine in front of his feet. Someone discovers it but can't destroy it. The Pathfinders lock down the impersonator. 
 
Haqq 1: One Ghazi jamms the Hunzakut in the center, while an other one is shot by the Brawler. Now the Mukhtar rolls out, killing the Hunzakut and one Fugazi, then getting into suppressive fire. Nothing more wants to move.
 
Druze 2: One Pathfinder shoots down the Krakot with triangulated fire, so that the Peacemaker can advance. The Mukhtar is burned down by the Auxbot after the AHD fails to spotlight him through the Peacemaker. An additional Ghazi is shot in the center and the left Hunzakut retreats after dropping a mine and recamoes.
 
Haqq 2: Knauf engages my link and appears to be a Hafza HRL. The Clipper dies while the Brawler drops him multiple times after a Nasmat keeps him standing. The advanced impersonator gets nervous and is discovered the first time.
 
Druze 3: One Pathfinder is moved into group one. The leftover Pathfinder in group two discover-shoots Al Djabel. With assisted fire the moved Pathfinder advances over the right flank, crit-killing the designated target, Yasbir and a lone Ghulam.
 
Haqq 3: The last Ghazi is shot by the Brawler. With advanced medicine the Hafza recovers again but is shot by the Pathfinder. The last order revives him one more time (I may have reactivated overclock, so no shock on the Pathfinder).
 
In the end I win 5-0 with 251 to 119 points. The most important thing in this game was an ineffiient use of Al Djabel. If he started cutting through my remotes, my mobility would have been limited a lot and the Haqqislam-tools may have outplayed me. In the end, my opponent was not aggressive enough with all the stuff he had and an overperforming Pathfinder in turn three hammered the nails in the coffin with each shot of his combirifle.
 
With that result my team scored three victories in round one, looking forward for some strong opponents in the future rounds and in good hope.

Saturday, 25 July 2020

Code One and some different taste

This time there is only little Druze-content, but two other reports, where I used vanilla Haqqislam, just to break things up a bit and get another taste.

Game 1: Code One with DBS

Yes, you read it right: This report is from a Code One game with Druze vs. Bakunin. We took the custom-rules for all the sectorials and just put them down for a bit of fun. The mission here was supplies with 20 points on each side. I have to admit, that I am not that satisfied with the transition for Druze in general, but nevertheless, there is a good work done for everyone wanting to play some Code One with the existing miniatures. What makes it really interesting is, that everything is distilled to the real essentials, so every problem you may feel in a normal N3-game, will pop up directly in Code One, if it exists.

Since the custom-armybuilder has no nice forum-export, I will simply sum up what was on the field:

Druze:
Bashi Bazouk SO, 2x Hunzakut SO, Druze HMG, Druze SMR, Druze Hacker, Arslan, Brawler MSV2, Pathfinder, Sierra

Bakunin:
Kusanagi, Custodier, 2x Moderator, Riot ML, Riot MR, FP-Bot, 2x Zero, Prowler



Just some randomly thrown together stuff. The south DZ with some clear LoS to overwatch incoming camo-markers and a more obstructed north DZ.

I loose the Lt-roll and have to got second, but can choose the south DZ.

On the left, a Moderator, one camo-marker and the Custodier are deployed, Kusanagi and a second camo-marker in the center and the Riots together with what is missing on the right.

I hope for closer engagements on the left side, so that the Pathfinder, Brawler, Arslan and the SMR take that side, the HMG goes right in the center and the Hacker should try to grab the right box after the HMG had cleared the road. Hunzakuts a bit advanced left and right.

The Riot-ML takes the right side and the Sierra overwatches the center.

Bakunin 1: A Zero approaches on the left, plants a mine next to the MSR and tries to engage the Pathfinder. The next shoot-outs drop the Pathfinder and the Zero dead.

Druze 1: My Sierra fails to wound Kusanagi in long range, while the HMG fails to discover the camo-marker on the right. The SMR finally drops the Moderator on the left, after forcing the Custodier into cover.

Bakunin 2: Kusanagi drops the Sierra and takes the mid box. A second Zero takes the right one and the last camo appears to be a Prowler, frying my SMR.

Druze 2: There are many things to kill and no easy targets, since everything has some visual mods or multiple wounds plus hyperdynamics. The Bashi Bazouk enters on the left side and takes down the Prowler and the HMG wounds the Riot ML. One mine from the left Hunzakut should secure the remaining box.

Bakunin 3: Kusanagi and the right Zero retreat as far as possible, while the Riots and the Custodier advance a bit into better ARO-positions.

Druze 3: I have to grab the last box and kill one carrier with the remaining orders. But I am one or two orders short to realize it and have to gamble a bit. My Hunzakut advances through the center, gets discovered by the Custodier and has to deal with two Riots now. He shoots the ML and wounds the MR, but this one drops him finally. Now the Bashi grabs the last box.

4-1 for Bakunin here. The take-away experience is, that Druze got the wrong equipment converted into Code One: Viral pistols instead of X-visors, for example. X-visors would have been really nice here, since rangebands become more important in Code One. The lack of MSV or own visual mods was a really big deal here, even more as in N3, since everything is about winning FtF-rolls. The lack of a HI-hitter places the cherry on the cake, while quite cheap Riots decorates it really sweet.

Just for fun, it was nice and okay and I don't want to argue about the transition, just thank for the great work. Nevertheless, Druze can't compete in the shooting and moving-game with one wound, BS 12 and nothing else. 4-4 MOV and an improved hacking-game eventhough may be really cool changes for N4, so I am really looking forward to the new edition.

Game 2: Narrative N3 Mission


Since my local group now feeled something of Infinity-fatigue, but Code One should not be the solution everytime, I grabbed Daedalus Fall and suggested to test some campaign missions to expand that maybe in the next games. As a first test, we chose "Data recovery", the first Paradiso-mission. Spontanously I felt tempted to play a LI Haqqilsam list, just for fun again.

The mission here is to find and download some information from the central consoles (you need to roll, if you have activated the right one and may click another one to download the info), then upload it on the console in front of your DZ in turn two or three. Two OPs are given for more killed army points.

AUFasidLI
──────────────────────────────────────────────────

[​IMG]10
FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53)
ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39)
MUKHTAR (Multispectral Visor L2) Red Fury, 2 Nanopulsers / Pistol, Knife. (1 | 37)
NAHAB Red Fury, Nanopulser / Pistol, Viral CC Weapon, Knife. (1 | 36)
FARZAN (Marksmanship L1, Forward Observer) Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 24)
FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31)
SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)
HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
BARID Hacker (Assault Hacking Device UPGRADE: Icebreaker) Rifle + Pitcher / Pistol, Knife. (0.5 | 19)
NASMAT Electric Pulse. (0 | 3)
HAFZA (Infinity Spec-Ops) (13 XP) (Hyper-Dynamics L1, Doctor Plus, Engineer) Rifle, Light Shotgun, Jammer / Pistol, Knife. (0 | 17)

5.5 SWC | 300 Points

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Since it is a campaign-mission and there are some SpecOp-bonusses, we agreed to have a 13XP SpecOp. So why not take a Hafza multi-specialist to keep the whole list alive and give him a jammer, just in case? To deal with the promised minelaying camo infiltrator, hyperdynamics was a nice gift, too. Everything else is simply there because it can do everything on its own or support some other unit when needed. Yes, there is the Mukhtar MSV 2 in the list, here as the main attack-piece, but why not take it, if you can? At least there are no Ghazis! The second wave should the the Nahab and the Ayyar, while the Fasid should be the major toolbox for everything else and the Farzan should act as a surgical knife.
To spice things up, the SpecOp is deployed as Jannissary Akhbar-Doc and the Lt and the Ayyar project some more Mukhtar MSV2s. Just for reasons.

Foreign Company
──────────────────────────────────────────────────

[​IMG]10
BOLT (Fireteam: Haris) Boarding Shotgun, Drop Bears / Pistol, Knife. (0 | 19)
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 22)
BOLT Spitfire / Pistol, Knife. (1.5 | 23)
KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
ORC Lieutenant HMG / Pistol, Knife. (2 | 44)
ORC Boarding Shotgun + 1 TinBot A (Deflector L1) / Pistol, Knife. (0.5 | 36)
AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35)
ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
BRAWLER (Infinity Spec-Ops) (13 XP) (CH: Mimetism) Rifle, Light Shotgun, Spitfire, Chain-colt / Pistol, Knife. (0 | 17)

6 SWC | 298 Points

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Two links to do the work and where the HMG and the spitfire are not enough, a Kriza to eleminate what is needed. Avicienna as back-up specialist and Valkyrie to fill the link, I guess. The missed opportunity to build a really cool Brawler specialist hurts a lot and I was waiting for 16s on WIP rolls all the time. But there is a lack of heavy weapons, so an additional spitfire is needed, I guess?
Interestingly we are both interested in ForCo, but end up with completly different lists all the time...


Recently I am experimenting a bit with more defined maps and create firelanes more thoughtful by trying to keep tables not too dense. It is a bit low on small scatter, but besides that, it felt quite nice.

I loose the Lt-roll and go second in the south DZ.

The Orc-link is deployed on the left, the Kriza takes the center together with the SpecOp and the Bolts take the right side, as far advanced as possible.

I am quite blockend by the exclusion zone, so everything is deployed in my DZ or a bit advanced. Barid and Farzan take the left side behind the building and the fence, while all Mukhtars are scattered on the right. The Ayyar takes the right building for this. My SpecOp is deployed in the center with the Nasmat behind the small building left from that. The Fiday should cover the Mukhtar with smoke and hides advanced on the right.

A camo-marker infiltrates directly in the center in front of my DZ and I place the Shihab in front of the marker.

ForCo 1: The camo-marker advances and gets discovered by my SpecOp. The Orc HMG crits down the Shihab, while the Zero drops a mine and the Bolts advance and shoot one holoecho.The Kriza advances and fails to wound my Fasid.

Haqq 1: The Fiday sets up some smoke, so that the Mukhtar easily can drop the Zero and the Bolt spitfire. He is even able to wound the Kriza. My SpecOp activates, triggering the mine, which only kills my Lt (argh...) and repairing the Shihab.

ForCo 2: The Bolts throw some drop bears around their position, while the Brawler locates and downloads the info on the central console. The Orc-link advances further, dropping the Shihab again. Avicienna retreats towards the upload-console, while the HMG enters suppressive fire in front of my DZ.

Haqq 2: LoL but with one regular order due to my Fasid. The Nahab enters the field on the left in the back of everyone. I burn several orders and CPs into this, but in the end both Orcs and Avicienna are dead (the Orc HMG getting double-critted) and the Nahab covers the upload-console with suppressive fire.My SpecOp repairs the Shihab again and the Mukhtar fails to drop the Kriza. To get one more order next turn to play the mission, the Farzan is nominated as new Lt.

ForCo 3: Now in LoL but with enough CPs, the Kriza puts the Nahab into NWI and the Brawler uploads the data with the last order.

Haqq 3: I am not short on orders but I have to download the info in the center and upload them on my console by crossing LoF of Valkyrie. The Fasid succeeds to smoke the central console but fails to smoke the path towards it, so the Farzan needs to shoot Valkyrie on the way, doing the first wound. SInce the Fasid failed with smoke, the SpecOp can't access the upload-console, so th Farzan retreats, killing Valkyrie and uploading the data with the last order.

SInce I have killed more army points, I win 6-4 in the most fun game in ages. It was that close, that balanced and so much fun, what we could not imagine before. The restricted list of missions in ITS 11 limits the fun a lot, I guess and the urge to perform as good as possible and always make the right decisions seem to kill the fun in most games. This was completly consumed by the spirit of the mission and the possible campaign-play. You are playing for fun and for the story, so it is okay to make a suboptimal decision to ease things a bit. Of course, my list was somehow failproof for this, since all the tools could compensate many suboptimal situations. With Druze that would have been different, since each suboptimal decision adds up to failure and you need a clear mind all the time playing.
We will do more of this in the future!

Game 3: Narrative N3 Mission


With some more anti-COVID measures lowered here, the first game-day of our club could be done. SInce it was a bit spontanous for me to join, I had not prepared a different list and by browsing through the missions, we stuck again with Data recovery from Daedalus Fall. ITS is burned for me and the other campaign-missions are a bit too complex to make a smooth start after a long brake for my opponent. Since he had not prepared a list with a SpecOp, I dropped the Hafza SpecOp and included a Ghulam Doc.

My list is the same here with the same general 'plan'.

Jurisdictional Command of Tunguska
──────────────────────────────────────────────────

GROUP 1[​IMG] [​IMG] [​IMG]10
MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)

GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
ZONDBOT Electric Pulse. (0 | 3)
ZONDBOT Electric Pulse. (0 | 3)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)

5.5 SWC | 296 Points

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Nothing new on this side. Some hackers and the Hollow-Men with the FTO-FO bot to distribute targeted states, used by the smart-missile-bot. The whole lists evolves around this plan, with all its weaknesses and strengths. I am not the fan of this list, since it needs many orders to be set up, but with the repeater-coverage, mobility and hacking-abilities of Tunguska, it seems reasonable. Maybe they add the few missing things, making the plan to expensive for Druze.


The good old icestorm-terrain and all my lovely planters - finally back on the table! I build some additional walls to break up LoF more efficient.

I win the Lt-roll and take the first turn to download the infos without any trouble.

Barid and Farzan take the left side, the Ghulam Doc the center and the Mukhtars are on the right again. This time, the Ayyar and his echoes are a bit more centered. I don't want my Fiday stuck in the Hollow Men, so he is in my half, in front of the Mukhtar. The Shihab overwatches the long lane on the right from behind the container.

The Hollow Men-haris take the left, together with Clockmaker and Interventor behind the building. The TR-bot on top of it overwatched the same lane as my. The Securitates are scattered on the roofs, while the flash-bot and Mary Problems take the right side. A Warcor lays on a container in the center of the DZ.

My Fasid supports the left side, since I need some smoke to protect my run on the objectives. A TO-marker appears on the right.

Haqq 1: WIth smoke from the Fasid, the Farzan activates the central console, only to locate the info in the right console. With some coordinated orders the Barid places a pitcher on the estimated route of the Hollow Men and the Fiday provides smoke on the right console. The Mukhtar fails to discover the TO-marker and retreats. The Farzan recamoes.

Tunguska 1: The Specter on the right downloads the info and places some mines. Mary Problem advances towards him and spotlights a holoecho and the real Mukhtar. Two missiles later, Mukthar and Ayyar are down.

Haqq 2: The Fasid takes down the Warcor to free the space for the Nahab on the right. I forget about the flashbot, but the flaspulse fails. My Nahab takes down the flashbot and Mary Problems, after the Farzan fails on Mary. The Doc revives the Ayyar, burning my last CP and let the Nasmat trigger the mines.

Tunguska 2: The Hollow Men advance in the center, dropping the Farzan and wounding my Fasid, while the Clockmaker repairs the flashbot and uploads the info.

Haqq 3: With some smoke in the center and on the right, I have just enough orders to let the Ayyar download the information and the Barid or my Doc upload them on my console. The Fasid fails to set up the smoke and the Fiday needs two tries. It is set up poorly, so that the Ayyar crosses LoF of the TR-bot and dies on the way. The Nahab assaults and kills the Specter, while the Barid imm-1s the Hollow Men spitfire, which takes a wound from my Fasid then.

Tunguska 3: The FO-bot activates the central console, while the MR-Hollow Men fires a pitcher next to my Shihab and dies on it. This is followed by a spotlight and a missile, dropping the Shihab.

This time, I loose 8-1. The limited ARO-potential with an exclusion zone let my opponent approach me easily and grenade my key-pieces. The Nahab performed great again and carries the list a lot, while my constantly too high rolls for my smoke-grenades maybe costed me the game or at least some OPs. Nevertheless, it was a great game and a lot of fun. The versatile but easy to overlook LI-list with all the potent tools does a great job and only needs a bit of practice to make the right defensive decisions. I am curios to have a LI game with Druze in the next weeks to have a better comparision. But the last two games felt more relaxed than most of my Druze games in the past...

Joining the wrong neighborhood [DBS vs. CA]

Even if it went very quite here, I have not quit playing Infinity. Nevertheless, we joined some other systems (Dystopian Wars, Dropfleet Com...