After a longer time of waiting, I have a new report for you - one game is held back for the moment as an entry for this months Bromad Acadamy-mission.
Yesterday we played Transmission Matrix for the really first time in our group and it went against Bakunin.
Ultimate Brawl
──────────────────────────────────────────────────
GROUP 1 7 / 1
BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32)
DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
GROUP 27
BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
6 SWC | 299 Points
I didn't want to go directly back to the previous list after
experimenting a bit without the HMG, so I stayed with the SMR and took
the Brawler-haris for the first time in combination with an enhanced
hacking game. I don't like Gromoz anymore, so I had to reorganise the
core-link, where I added the Druze MSR - so a lot of new toys this time.
While my REMs and my core-link should secure my two areas, the haris
should clear everything else in the first run and Pathfinders together
with the Hunzakut were planned for scoring in late game.
Jurisdictional Command of Bakunin
──────────────────────────────────────────────────
GROUP 1 10
RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
REVEREND CUSTODIER Hacker (Assault Hacking Device UPGRADE: Icebreaker) Boarding Shotgun / Pistol, Knife. (0.5 | 30)
MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10)
ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17)
ZERO Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 17)
ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
GROUP 21 / 2 / 2
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
SIN-EATER Mk12 / Pistol, CCW. (0 | 30)
5.5 SWC | 300 Points
I won the Lt-roll and let my opponent deploy first in the north where no
good place for link-teams was. I calculated correctly and got the
second turn - what a nice start.
The left side saw two Morlocks standing in the open space, while
Sin-eater and both links got on the right side, with the ODDs a bit more
centered and covered by the Sin-eater. Two camo-markers deployed in the
center near the antenna. The Moderator sneaked around the right
console. The designated target was placed on the right side near the
long building with the tower.
I wanted do avoid any troubles with the Morlocks and force the Riots
into bad decisions, so I placed my link with most of the value on the
left side on a building with the KHD and the SMR ready to start, if the
MSRs died. The Brawlers got on the right side to have better access on
the links, with the HRL prone behind the "dwell" and the AHD in the
middle, but quite unopposed. Every other vector got a REM for
flashpulses. The Hunzakut got to be a backup if the Morlocks should
survive the Brawler MSR on the left flank. My designated target went in
the central corridor in my half of the table.
A third camo-marker appeared hidden behind the tower on the left side,
while I deployed my Peacemaker in front of my Brawlers, focussing on
short LoF-corridors. Any Riot was nominated as datatracker, I chose the
AHD Brawler because of his SMG.
Bakunin 1:
Overclock on my REMS. The Morlocks started and got pierced by my Brawler
MSR. A pitcher was shot on the tower of the building on the right side
to throw stones into my future path, then the Riots started. The B5
Spitfire wasn't stopped by a Fugazi and a Pathfinder, but finally got
critically stunned by a Fugazi in the center near my core-link. Now the
ML-Riot misunderstood her weapon and started shooting at my Druze MSR
under 24" and only took one wound in return. So the turn ended with the
Riots in a bad position.
Druze 1:
With Team-pro up, the Druze MSR killed the ML-Riot, but now the Spitfire
had a terrible position - Whenever my link would shoot at her, the
combi-rifle would have a shot, too. So I got risky and flashpulsed the
spitfire with success. Now the path was free and the SMR forced the
combirifle into cover and could kill the spitfire. The Peacemaker now
should dig the last Riot out, but she could dodge everything and in a
last attempt, the Auxbot died by flaming the Sin-eater and flipping a
Zero out of camo. Here it was more important to have the Peacemaker
around my antenna. The central Fugazi advanced on my other antenna and
the Hunzakut advanced towards the far left antenna. On his way, an other
Zero managed to kill him and could dodge a burst from my snipers.
We tie on antennas: 1-1
Bakunin 2:
The Zero on the left shot my designated target, while the ODD-link
advanced on the right flank, taking out the Peacemaker and threatening
my antenna here. Nothing more happened.
Druze 2:
My snipers started some lean-outs to expand their LoFs and kill the left
Zero, a newly discovered Zero on the central antenna and the last Riot.
The remaining Pathfinder made a long run and secured the far left
antenna.
Again we tie on consoles because I took away the Zero in the center: 2-3
Bakunin 3:
Only a few buttons were pushed on some hacking devices, which failed on
my Pathfinder, but could isolate my AHD-Brawler. The remaining Zero
secured the central antenna.
Druze 3:
Somehow I had to get rid of the ODD-girls around my antenna. The only
guy in place for this was the Brawler HRL with his assaultpistol. I got
lucky and crit the Custodier near my antenna, leaving the Healer in the
area. Sneaking around the bus, I succeeded on the second Custodier
(woah, very lucky here against the ODD!!), which forced the Healer to
turn around. Now my core-link could advace and shoot her down. Before
the link could finish the game, the Brawler shot the designated target,
making it a tie. With the last order, the link scattered between the
central antenna and my right one. The Zero decided to shoot the Brawler
MSR, advancing towards the right antenna, so the Druze could shoot him
with her viral pistol and killed him. Now controlling more antennas, I
won.
5 - 3 for Druze this time.
I have nothing to complain about in my list. All new pieces performed
really good. Even the Druze MSR was great, nevertheless his mimetism was
not usefull against the Riots. Of course, the Brawler-haris needs to be
tested more, but the link adds a lot of cool tools to the list.
Peacemaker with shotgun is a hell, if you can find a narrow spot for him
to fight in - that went good this time.
I am still bad with using camo-troopers, the the Hunzakut staied behind
his potential and my flashpulses were deployed too aggressively. I shoud
better have one corridor left out and added one flash pulse where my
link was overwatching, to secure the orders and make advancement harder.
Nevertheless, my opponent made some mistakes in his first turn and then
lost his teeth and was scared of my snipers. Normally, I would still
have lost the game, if the Brawler hasn't started his critical killing
spree...Only 35% of success here against 25% of getting shot. Maybe the
MSV-Brawler would have been able to take the Custodiers out, but that
wouldn't have been a great improvement. To deal with barely visible
troops on short ranges needs other tools, then my list has included. For
such situations, a valuable plan b needs to be set up, when an
alpha-strike of the Peacemaker is not possible.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.