Saturday 25 January 2020

Twice the effort, twice the fun!

Today I had two games against Tunguska and Morats and could use two different lists:

Game 1 was against our local Tunguska-player where I expected a similar list than the last time (the report is somewhere above): Some hacking, aggressive Hollow Men and a smart-missile bot. That was no option for my Scarface-List because it had nothing against hackers, so the list from last Monday had to do it.

The Mission chosen was Highly Classified to mix the experience a bit up. We draw experimental drug, HVT: retroengineering, HVT: designation and net-undermine. My classified was HVT:Kidnapping.
  Ultimate Brawl
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GROUP 1 7  / 1 
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 27 
 BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)

 6 SWC | 299 Points
 


My core-link should allow me to castle up as good as possible and get the missile-bot assassinated with the Hunzakut. From that point on, the Brawlers should be able to chew throuh the nasty stuff like the last game went. With the drawn classifieds, this plan had to be altered, since I needed the enemy HVT somewhere near my Druze, what would be not that easy. So if possible, the Hunzakut should sync it and carry it towards my link.

 Jurisdictional Command of Tunguska
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GROUP 1 10 
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 SECURITATE (Repeater) Combi Rifle / Pistol, Knife. (0 | 16)
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
 HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
 HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
 STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
 REAKTION ZOND HMG / Electric Pulse. (1 | 26)
 VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)

GROUP 22  / 1 
 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
 ZONDBOT Electric Pulse. (0 | 3)
 ZONDBOT Electric Pulse. (0 | 3)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

 5.5 SWC | 297 Points
 

Open in Infinity Army

The gameplan evolved around the three-man Hollow-Men core link with Stempler Zond in it to deal damage and deploy pitchers. This should help to target everything possible and bomb it out via missiles. To spice things up, a TR-bot was included. There is still space for optimization, but in general things could work here.


It seemed like some of my buildings are missing in my box, so the table was a bit more open than usual. From each side there were some risky long lines, with the right side more open than the left one.

I won the Lt-roll and took the initiative to get rid of the smart-missiles. So I had to deploy in the south.

Deployment Druze:
My link scattered around the left flank with the Druze MSR on the left building and the Brawler next to the more centered. KHD a bit advanced to have the ZoC in front of my important units. The Brawler-haris took the center to get better access to everything on the opposite left flank. The terrible long firelane on the left flank saw a Fugazi as bait and a Pathfinder, together with the EVO-Kameel.
My HVT went in front of my links, behind the high building on the right side.

Deployment Tunguska:
Most of the force grouped around the building on the left with Clockmaker, TR-bot and Interventor on the roof, the Hollow-core with a Zondbot next to that buidling. A Warcor overwatched the center, while the right side saw Securitates scattered, together with the smart-missile-bot. Mary Problems took a nap on a roof on the right side.
The HVT went into a corner in front of all the stuff on the left side.

The plan to steal the HVT was still up, even if it would take some luck and two turns, so the Hunzakut deployed as advanced as possible on the left. My opponent deploye a TO-marker on the high building in the center, near my HVT.

Druze 1:
I lost two orders from group one. So low on orders, I had to achieve as much as possible and stay read for turn 2 with my Hunzakut. He was the only option to deal with the TR-bot, so his success was necessary. He advanced, shot the Warcor and placed a repeater in front of all the hackable stuff. One shot against the TR-bot was still in the budget. As always, a crit from the HMG ended all the dreams. So some orders now were free. In group two, the Brawlers reformed a bit and after the Druze KHD blasted the neurals of the Interventor through the repeater, the AHD could designate the HVT.

Tunguska 1:
In LoL and the Hollow-men trapped by my hackers, my opponent lost his nerves here. A Securitate advanced, misjudged LoF to my MSRs and died. Unable to get rid of the repeater, nothing more happened here.

Druze 2:
Only net-undermine was now possible for me to score, since no engineer and no medic were available and no Druze would reach the HVT this game. I transferred the Haris-Brawler to group 1, build a new core without the SMR and send the SMR out behind enemies lines. On his way, she shot a Securitate and scored net-undermine. I was worried about the marker near my HVT, so the centered Pathfinder advanced and sensored it. Some more shuffeling, to force wasted orders in the next turn was done.

Tunguska 2:
The discovered Spectre on the roof teamed with the smart-missile-bot and managed to kill the Auxbot and the Druze MSR. Then he leaned out on his roof and shot the repeater. The freed Hollow-men advanced a bit and failed to destroy my Fugazi in the left firelane.

Druze 3:
Tunguska had enough stuff alive to score two classifieds and maybe the personal one, so orders need to be deleted wherever possible. The SMR started and shot an other Securitate and the smart-missile-bot with the chain-colt. As exchange, a ARO-missile from the dying bot erased her from the field. Unseen, the central Pathfinder advanced to cover the Hollow-men with his repeater. The AHD could not harm them actively here.

Tunguska 3:
With some clever activating, everything would be possible, but the experience was not enough in this situation. The Hollow-men advanced through all of my AROs and the spitfire could not deactivate the Fugazi or the Pathfinder. In exchange, nothing was hacked or stunned. The other Hollow-men managed to net-undermine me then, but the Stempler failed to map my DZ. Now Mary Problems needed a good run: Shooting a pitcher near my HVT (I had forgotten about her pitchers and focussed on the Hollow-men for this task), passing the first spotlight, but failing the second one with the last order.

I won 6 to 1 OPs with some luck and mostly due to not enough experience on the opposite side. I didn't use much of the potential I had, but since action only evolved in turn 3, my defensive capacities were not needed and I was not able to go aggressive with only a HRL available fast enough. The Hunzakut was my only chance here and I should have been more patient by re-camoing into safety and suprise-shooting the TR-bot then.
To dominate the whole game via hacking agains Tunguska felt great, but not correct here.
 

Game 2 should be against Morats and because it was the second game that day, a more relaxed mission was chosen: Transmission Matrix. I expected nothing to scary and took the Scarface-list from the last tournament to dig around a new list-type.
  Looter
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GROUP 1 8  / 1 
 SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21 
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SCARFACE & CORDELIA TURNER . (1.5 | 78)
   SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61)
   SCARFACE Boarding Shotgun / Pistol, CCW. ()
   CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

 5 SWC | 299 Points
 


Scarface should be the main beatstick, while Saito hid somewhere and screw everything up, when needed. In the meantime, my REMs should take some areas and scoot around.
 Morat Aggression Force
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10 
 MORAT Combi Rifle / Pistol, Knife. (0 | 14)
 MORAT Combi Rifle / Pistol, Knife. (0 | 14)
 MORAT Combi Rifle / Pistol, Knife. (0 | 14)
 MORAT Missile Launcher / Pistol, Knife. (1.5 | 19)
 MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
 KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (0 | 41)
 RAICHO MULTI HMG + Heavy Shotgun, Mine Dispenser / . (2 | 94)
   RAICHO PILOT 2 Heavy Pistols, D-Charges, Knife. ()
 MORAT Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 22)
 RASYAT Combi Rifle, D-Charges, Eclipse Grenades / Pistol, DA CCW. (0 | 29)
 RASYAT Spitfire, Eclipse Grenades / Pistol, DA CCW. (1.5 | 34)

 5.5 SWC | 296 Points
 

Open in Infinity Army

I played against this list before, so Kornak, the Raicho and some AD-troops were expected. A lot of pressure in advance and while everything focus on the TAG, the Rasyats are spreading chaos.

The table was the same as in the previous game. I lost the Lt-roll but got the second turn and chose my previous south DZ.

Morats deployed the core-link on the right building, while Kornak went in the center and the hacker securing the left zone. The designate target went on the same unaccessable spot then in the previous game near the hacker.

My link deployed around the central-right building with HRL and MSR up to ARO and the Druze forwarded a bit to secure that zone. Scarface had to seek for a safe spot on the left, together with a Fugazi and the Warcor around the left building. Some scattered Kameels and other REMs in the center. Saito Togan went in hidden deployment next to my designated target in front of my link, behind the high building on the right side.

The Raicho deployed on the right side to aproach via the center and I deployed my Hunzakut on the left to get the forward observer in a good spot to score my classified: Telemetry. Morat Datatracker was Kornak, mine was Scarface.

Morat 1:
The Raicho advanced in the center and shot the HRL-Brawler, since the core-links pinned each other. Now a Rasyat Combi dropped behind my link (again and again I miss, that AD troops can jump into the DZ, so nobody really was watching the back). Under eclipse-smoke, he chewed up a Pathfinder and a Kameel in CC and scored in extremis recovery there. From there, he shot two more REMs in the center.

Druze 1:
At the moment, many problems with an easy solution available everywhere. Scarface shot the Rasyat, Saito Togan showed up and ate the Raicho in one order but failing the smoke-dodge while advancing towards Kornak and the Hunzakut scored telemetry on Kornak. Unfortunately, the Hunzakut didn't notice the LoF to the Morat-ML and got erased. The last Fugazi advanced in the center.

2 to 1 zone for Druze, both classifieds scored.

Morat 2:
The second Rasyat jumped into my DZ, behind Scarface and Cordelia. The game would be over here, if he didn't fail his PH-roll and scattered from the table and entered it on the left side of his DZ. Kornak advanced and killed the Fugazi, followed by the designated target. The scattered Rasyat came out of cover and got shot by Scarfaces HRL. Unfortunately, the link to Cordelia was broken, because she had to dodge a bit to avoid Kornaks MK12. Kornak took position in the central zone.

Druze 2:
Low on orders and low on reliable options, everything was up for brute-force and some lucky rolls. Scarface advanced in direction to the designated target and survived the first shots of the ML. He advanced further, crossing LoF to Kornak. The ML wrecked Scarface, but he managed to kill Kornak with his MK12s. The basic-Druze left the link to secure the central zone and Cordelia set up to take out the hacker and the designated target next turn.

Again, 2 to 1 zone for Druze.

Morat 3:
With only the core-link available, things became close. The link left the building, loosing the ML in the process on the MSR-Brawler and letting one soldier in the zone. The three guys left went in the center and managed to kill my Druze.

Druze 3:
With the Druze gone and only two CPs, everything needed to work in the best way possible. I am not relying on high risk plans here and had to choose, if Cordelia was more likely to kill the Morats in the center and secure the zone, or if she could manage to cross LoF to that Morats, take out the Hacker and the designated target. With only four orders for both plans, I chose the one in the center. Here the Lt could help a bit. That he does by standing up and shooting the first Morat, leaving only two in the zone. Cordelia advanced with two orders left for shooting. Only one kill would be enough to take the zone, but both orders had no success.

Now 2 to 1 zone for Morats, which leads to the final score of 6-6 thanks to Telemetry giving an extra point in this mission.

The problem of my list is its vulnerability in exchange for the high aggressive potential. I was forced to move forward more than I am used to this time and lost too many potential to early. So nothing reliable was left in turn three, where the early loss of my order pool hurt a lot. My inability to have my DZ overwatched hurts a lot here, since it lead to this close game, where a safe win was not that difficult to achieve. I really have to get some more experiene with this list, but it feels good, as it writes its success in blood and not so subtle than my other lists. But you need to be careful with everything you invest here.

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