Tuesday 31 December 2019

Last report of the year #2

Here is the last report for this year. This time I played a round of quadrant control against Dashat. It was a sort of preperation for an upcoming tournament and simultanously testing a new list, so the list was not supposed for this mission, but the focus was to get a feeling of that mission and to check, if the list could perform as expected.

Annhil
──────────────────────────────────────────────────

GROUP 1 7  / 1 
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21 
 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

 6 SWC | 300 Points
 

Open in Infinity Army

 

 With this list, I wanted to tackle the issue of missing hitters, which appeared in the last games. For this, I integrated the HMG together with Gromoz as a dragged along specialist. The core is a solid back-up and ARO-appearence. In the second group the Peacemaker is supposed to field control and the Pathfinders should be the last boosted attack, if everything else failed. Alltogether, this group should fuel the Bashi Bazouk in his suicide run to remove key pieces. In general, this list feels more designed for killing, than to dominate zones and the killing ability should be tested.


 Dahshat Company
──────────────────────────────────────────────────

GROUP 1 9  / 1  / 1
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
 RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
 GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
 McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)

GROUP 23 
 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 LIBERTO (CH: Mimetism, Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 11)
 LIBERTO (CH: Mimetism, Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 11)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
 FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

 6 SWC | 299 Points
 

Open in Infinity Army


The Bounty Hunters were gathered with the Brawler to do ARO-things and McMourrough should provide things for the Haris of Gromoz,Zuyong and Rui Shi. Group two fueled Saito as who he is and to provide smoke for the Brawler. I was not aware of the opportunities Dashat has with Libertos, which caused some problems, but lucky as I am, no Bashis were included.



My bad luck with this kind of control-missions continued and I had to take the first turn.
I took the south DZ and put the link on the right side, where it had a nice overview about that half of the table. The center was covered by the big building, so Gromoz, the Fanous and the EVO went there to be guarded and free to to things. The left side was put together with an advanced Peacemaker in a close corner and the other REMs together with the Bounty Hunter. The Bashi should walk in on my right side, where the Hunzakut also deployed.

Near the center but more on the right, the Bounty Hunter link deployed with the Brawler in LOF to my Brawler and the BHs scattered a bit. On the right side, two Kameels hid behind a building, which was protected by a Warcor. The left flank saw the Haris, McMorrough and the two Ghulams. Two camo-markers deployed on each flank.

I put the HMG in the center but a bit advaced and formed the duo with Gromoz. A trooper in hidden deployment was added on the opponents side.
Gromoz was awarded as datatracker on both sides.

1. Druze:
The most important goal was to limit the group with McMorrough in it, what was possible on two ways: Eating up McMorrough together with the haris, going all in with the HMG or shredding the core-link using the Bashi Bazouk. Both plans had at least one nasty camo marker in its way. I got my first group reduced on orders, why I choosed the Bashi-plan (5 orders to get the HMG on the left flank, dealing with a mine or something else AND killing at least McMorrough seemed a bit greedy).
The HMG shot the Warcor and took most orders of the first group to rearrange and get Gromoz up the building to hide on a safe spot. Now the Bashi appeared and went for the first camo marker, triggering a mine. With only one echo available, the risk of passing the Brawlers LOF was too high, so I reactivated all echoes. Crossing the LOF saw an additional ARO, but both echoes were targeted and the trooper survived. The next order saw one dodging Kameel and one going down to the chaincolt, so an additional order was needed to finish the second and all my orders were gone.

1. Dashat:
The expected murder-run of McMorrough didn't start, but Saito Togan appeared and throw smoke between both core-links. Some shots were given between both Brawler MSRs, until mine died. With the other orders, both links advanced, killed my HRL Brawler and the Bashi.

Two quadrants were controlled by each and each datatracker was in a controlled quadrant - 2/2.

2. Druze:
I was in better shape than expected, so now the haris had to die. The HMG started, going for the Rui Shi and got critted off the table. So the Peacemaker was boosted by the EVO and went for the haris. First the Auxbot was sent to trigger a mine and burn the Zuyong, which left everyone unharmed. The next order saw the Auxbot burning over Zuyong and Rui Shi and the Peacemaker shooting the Zuyong, but recieving shots from both of them (here I mischecked LOFs). The Zuyong got one wound, while the Peacemaker was destroyed. Now one Pathfinder had to take the lead, discovering the Libertos and getting him dogged (I forgot about dogged, otherwise he would have gotten Marksmenship). Coordinated, both Pathfinders advanced in better positions, as well as the BH, finishing off the Liberto. Group one tried to isolate some BHs and the other Liberto, but only could disable one BH. With the Liberto uncovered, Gromoz took a shot and died to the ARO. At least the Hunzakut placed a mine in front of Saito Togan.

2. Dahsat:
Saito Togan dodged the mine, then terminated the Hunzakut in CC. The Rui Shi tried to clean my left flank, but got critically stunned by a Pathfinder, so McMorrough started and ate everything on that side in CC.

I lost one quadrant, so my opponent controlled more than I and had a living datatracker: 5-2

3. Druze:
The game was lost here, but the performance could be checked. So the standard-Druze advanced, killing everything on his path without any problems: Saito by chaincolt, two BHs and the Brawler with his combirifle. Combined with the last order, my Fugazi and the Druze advanced to secure my right and the opponents right sector.

3. Dashat:
Everything shuffled to get into the sectors needed and the Ghulam Doc made a long run to secure my HVT - 9-2 for Dashat.

Besides the devastating second turn, I was quite satisfied with my list and with the order distribution. Of course, two more orders in the second group in turn one would have been great, but who knows, which decisions then were done different? So I kept flexible to achieve the given tasks.
The core-link performed well this time, forcing bad decisions, providing tools and having one Druze to advance a bit and annoy everyone.
HMG and Gromoz seemed good, too. The crit was unnecessary and shows a big issue of Druze: If you go down, you stay there! A WIP 13 doc would be really great. But besides that, you can work with the HMG, but maybe have to improve your situation a bit with utilizing other tools you have.
This could have been one of the FOs. I totally misused the potential of the Hunzakut, where I always struggle with. Getting camo-troops into the game is hard for me, but don't ask me why...Here I liked the flexibility of my Pathfinders better, boosted by the EVO. In ARO they are strong and a shock-combirifle needs to be considered. Maybe one should be used more aggressivly next time to use the potential of being a specialist and having a B3-weapon.
The lower burst is the issue of the Peacemaker here. Aggressive use seems not that easy with the shotgun, but the play with the Auxbot is quite useful to create nasty situations for your opponent. That is key here, I guess.
I struggled a lot with my Bashi Bazouk in the past time, but this time he did, what I expected: Being a reliable missile. Equipped for everything he can do a lot, but needs orders and a planned play, to get the most of his echoes. What boosted him here was a safe spot on my side and a good path to advance. Without the safe spot, the use would be limited.

For now, that is it. Feel free to ask and of course, to leave criticism here! You see, I am not that successful, than I want to be and need to be, so any suggestions and discussions are welcome.
Happy new year to everyone and stay tuned for the next reports, following in the next weeks!

Saturday 28 December 2019

End of the year report

And here is my second report. Again against IA and a similar list, but a different opponent. The mission here was Supremacy.

My list:

 Pathfinder
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GROUP 1 9  / 1 
 PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18)

GROUP 21 
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 BRAWLER Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 20)
 NASMAT Electric Pulse. (0 | 3)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

 5.5 SWC | 300 Points
 

Open in Infinity Army


It is a slightly optimized version of the last game, swapping one Pathfinder for a Hunzakut and a Bounty Hunter. The reason here was the missing damaging gun if the clipper is gone, so the Hunzakut LGL got a chance here. Everything else is the same as befor. Core-link with all Druze, Brawler and Clipper, Fugazis as ARO-pieces, Hunzakuts and Pathfinders for objectives.

It went against that: 

 Invincible Army
──────────────────────────────────────────────────

10 
 LIÚ XĪNG Hacker (Assault Hacking Device) Boarding Shotgun / Pistol, CC Weapon. (0.5 | 38)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
 ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
 ZHANSHI Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15)
 HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
 HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
 LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

 5 SWC | 299 Points
 

Open in Infinity Army

 

The REM was deployed as EVO-repeater here, while everything else was quite obvious and straight forward.



I lost the Lt-roll and got the first turn. I took the south DZ and deployed second (don't know how this happened).

IA deployed the Zhanshi-Link around the building on the right with the MSR and paramedic on the rooftop, the LGL next to the building in cover but standing. On a balcony of that building hid a camo-marker. A Panguiling-REM deployed covered next to the central building and I should turn around.

Counting only six troopers and the EVO-rem, it was obvious, that at least one Liu Xing was waiting for a nice spot. The next problem was the Haidao having good sight over all my sweet spots for my MSR, but I deployed it there anyway.My Lt should hide and the KHD covered the path towards my sniper. On both sides a Fugazi was deployed together with a Pathfinder. The Bounty Hunter went on the left to secure his order, the Engineer guarded the approach towards the right REMs, including the EVO. The LGL-Hunzakut deployed on the roof of the middle-right building as back-up for the link, the normal Hunzakut hid in the corridor on the left near to two objectives.

He deployed a Mowang next to the center building, expecting some TAG-stuff from my side. My Peacemaker went on the right side to deal with the MSR (worked quite good last time, didn't it?).

1. Druze:
With Marksmanship on, the Peacemaker shot the LGL-Zhanshi, then pushing the Haidao prone without any damage on it. Now the path was free to target the Mowang as main attach piece here. To send out a Fugazi was to order-intensive and the group 2 one was on the wrong side for this, so the Hunzakut went for it and targeted the Mowang in the second try. Many smart missiles and E/M-grenades rained from the sky, but no damage was done. To reach anything this turn, the Hunzakut switched on the first console, but was shot by the hidden Hac Tao. One order was left in group two with no good use...

1. IA:
The Camo-marker turned out to be Daofei-Hacker (supprise!) and hacked controlled jump. I don't noticed this hint here towards the 'EVO-rem'. Now a Liu Xing dropped on the building with my link, but could only affect the Lt with his template, who dodged successfully. Now the Liu Xing turned towards the MSR but was shot by his pistol. The Mowang took the long run now, reaching a point under 24" to deal with my MSR, killing it in his first try. Without any further targets available and out of orders, he stayed in the center, pointing out my Peacemaker in that quadrant.

With no other units in any quadrant, IA scored the first two points.

2. Druze:
Now the Mowang had to go, if I wanted to have any chance here. Again the Peacemaker tried, but only the Auxbot took a wound on the Mowang, which went out of LOS to the Peacemaker. So the Pathfinder on the right went for it and sat-locked it. With the remaining orders again grenades and smart missiles dropped in great amounts but only one further wound was done there. To get some points into the quadrants, the left Fugazi went into the corridor, where the first Hunzakut started. Again, one regular order was left with no use in group two...

2. IA:
The Haidao switched positions on his rooftop, killing the Auxbot, then dealing with the advanced Fugazi, wrecking it directly. This opened the path for the Hac Tao, turning on two consoles and taking positions in the near left quadrant. The Mowang wrecked the Fugazi on the right. In some coordinated orders, the Panguiling advanced together with the Hac Tao and suddenly began shooting at my Peacemaker, which went down. Who could have thought about this nasty Holo 1?

4-0 IA at this time. But with no real options left to remove the heavy units, I called it here. Maybe the Mowang could be killed and an other quadrant could be cleaned here, but the Hac Tao would have wiped my out everywhere. Final result was 6-1 due to the consoles activated.

This game was painted by maaany important rolls going over 15, so that guided missiles failed and the EM-grenades could be dodged. With not that much damage output possible, two turns with only two wounds done are far to less here. Peacemaker and EVO are great, two Fugazis and two Pathfinders feeling good, too. But everything else isn't reliable. The Clipper needs to much order-support to do something and with U-turn available, his chances shrink. The same with speculated shots of the EM-LGL. I believe, he has to shoot directly, supported by the link, to be reliable.
Next week there will be a little torunament, where I will bring Druze. With Decapitation, Quadrantcontrol and Annhilation, Scarface seems quite usefull to address the damage-problem. But at this time, I don't have an idea, how to change the list here.
mg/logos/logos_902/logo_7.svg[/imglogoarmy] PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
  [imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_7.svg[/imglogoarmy] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_8.svg[/imglogoarmy] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_11.svg[/imglogoarmy] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_14.svg[/imglogoarmy] BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_10.svg[/imglogoarmy] CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_1.svg[/imglogoarmy] DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_1.svg[/imglogoarmy] DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_1.svg[/imglogoarmy] DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_3.svg[/imglogoarmy] BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_6.svg[/imglogoarmy] HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18)

GROUP 2 1
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_6.svg[/imglogoarmy] HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_8.svg[/imglogoarmy] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_13.svg[/imglogoarmy] KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_14.svg[/imglogoarmy] BRAWLER Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 20)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_12.svg[/imglogoarmy] NASMAT Electric Pulse. (0 | 3)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_11.svg[/imglogoarmy] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_13.svg[/imglogoarmy] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

5.5 SWC | 300 Points

[/SPOILER]

It is a slightly optimized version of the last game, swapping one Pathfinder for a Hunzakut and a Bounty Hunter. The reason here was the missing damaging gun if the clipper is gone, so the Hunzakut LGL got a chance here. Everything else is the same as befor. Core-link with all Druze, Brawler and Clipper, Fugazis as ARO-pieces, Hunzakuts and Pathfinders for objectives.

It went against that:[SPOILER="IA"]
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logo_204.svg[/imglogoarmy] Invincible Army
──────────────────────────────────────────────────

10
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_4.svg[/imglogoarmy] LIÚ XĪNG Hacker (Assault Hacking Device) Boarding Shotgun / Pistol, CC Weapon. (0.5 | 38)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_3.svg[/imglogoarmy] HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_2.svg[/imglogoarmy] DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_9.svg[/imglogoarmy] MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_8.svg[/imglogoarmy] HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_17.svg[/imglogoarmy] LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

5 SWC | 299 Points

[/SPOILER]

The REM was deployed as EVO-repeater here, while everything else was quite obvious and straight forward.


[SPOILER="Table"][ATTACH=full]16444[/ATTACH] [/SPOILER]

I lost the Lt-roll and got the first turn. I took the south DZ and deployed second (don't know how this happened).

IA deployed the Zhanshi-Link around the building on the right with the MSR and paramedic on the rooftop, the LGL next to the building in cover but standing. On a balcony of that building hid a camo-marker. A Panguiling-REM deployed covered next to the central building and I should turn around.

Counting only six troopers and the EVO-rem, it was obvious, that at least one Liu Xing was waiting for a nice spot. The next problem was the Haidao having good sight over all my sweet spots for my MSR, but I deployed it there anyway.My Lt should hide and the KHD covered the path towards my sniper. On both sides a Fugazi was deployed together with a Pathfinder. The Bounty Hunter went on the left to secure his order, the Engineer guarded the approach towards the right REMs, including the EVO. The LGL-Hunzakut deployed on the roof of the middle-right building as back-up for the link, the normal Hunzakut hid in the corridor on the left near to two objectives.

He deployed a Mowang next to the center building, expecting some TAG-stuff from my side. My Peacemaker went on the right side to deal with the MSR (worked quite good last time, didn't it?).

1. Druze:
With Marksmanship on, the Peacemaker shot the LGL-Zhanshi, then pushing the Haidao prone without any damage on it. Now the path was free to target the Mowang as main attach piece here. To send out a Fugazi was to order-intensive and the group 2 one was on the wrong side for this, so the Hunzakut went for it and targeted the Mowang in the second try. Many smart missiles and E/M-grenades rained from the sky, but no damage was done. To reach anything this turn, the Hunzakut switched on the first console, but was shot by the hidden Hac Tao. One order was left in group two with no good use...

1. IA:
The Camo-marker turned out to be Daofei-Hacker (supprise!) and hacked controlled jump. I don't noticed this hint here towards the 'EVO-rem'. Now a Liu Xing dropped on the building with my link, but could only affect the Lt with his template, who dodged successfully. Now the Liu Xing turned towards the MSR but was shot by his pistol. The Mowang took the long run now, reaching a point under 24" to deal with my MSR, killing it in his first try. Without any further targets available and out of orders, he stayed in the center, pointing out my Peacemaker in that quadrant.

With no other units in any quadrant, IA scored the first two points.

2. Druze:
Now the Mowang had to go, if I wanted to have any chance here. Again the Peacemaker tried, but only the Auxbot took a wound on the Mowang, which went out of LOS to the Peacemaker. So the Pathfinder on the right went for it and sat-locked it. With the remaining orders again grenades and smart missiles dropped in great amounts but only one further wound was done there. To get some points into the quadrants, the left Fugazi went into the corridor, where the first Hunzakut started. Again, one regular order was left with no use in group two...

2. IA:
The Haidao switched positions on his rooftop, killing the Auxbot, then dealing with the advanced Fugazi, wrecking it directly. This opened the path for the Hac Tao, turning on two consoles and taking positions in the near left quadrant. The Mowang wrecked the Fugazi on the right. In some coordinated orders, the Panguiling advanced together with the Hac Tao and suddenly began shooting at my Peacemaker, which went down. Who could have thought about this nasty Holo 1?

4-0 IA at this time. But with no real options left to remove the heavy units, I called it here. Maybe the Mowang could be killed and an other quadrant could be cleaned here, but the Hac Tao would have wiped my out everywhere. Final result was 6-1 due to the consoles activated.

This game was painted by maaany important rolls going over 15, so that guided missiles failed and the EM-grenades could be dodged. With not that much damage output possible, two turns with only two wounds done are far to less here. Peacemaker and EVO are great, two Fugazis and two Pathfinders feeling good, too. But everything else isn't reliable. The Clipper needs to much order-support to do something and with U-turn available, his chances shrink. The same with speculated shots of the EM-LGL. I believe, he has to shoot directly, supported by the link, to be reliable.
Next week there will be a little torunament, where I will bring Druze. With Decapitation, Quadrantcontrol and Annhilation, Scarface seems quite usefull to address the damage-problem. But at this time, I don't have an idea, how to change the list he

Tuesday 24 December 2019

The beginning with DBS

Since there is a lot of creativity around this sectorial force and some successfull reports of won tournaments, I decided to create a collection of battle reports playing Druze wherever I can with different lists and recomendations. Hopefully you can enjoy the reports or find advice for your own game.


Game 1 was against Invincible Army in a game of supplies (because it is christmas!)

List Druze:
 Pathfinder
──────────────────────────────────────────────────

GROUP 1 9  / 1  
 PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)

GROUP 21  
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 BRAWLER Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 20)
 NASMAT Electric Pulse. (0 | 3)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

 5 SWC | 298 Points


I followed the concept of three pathfinders, mentioned in other battlereports. Normally I am playing QK and tested Rafiqs and Fanous together in the last games, so it was a good start here in Druze. With all these FOs on the table, the Clipper and EM-LGL were autoincludes. Together with the KHD and a Druze Lt they formed the Core-link around the Brawler MSV. Bashi Bazouk should be a backup or a first turn killer, if there is a nice opportunity. Fugazis should be the ARO support around the sniper and with all these REMs out there, an engineer was needed. Peacemaker and Clipper should do heavy damage where needed.

 Invincible Army
──────────────────────────────────────────────────

10  
 ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
 ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
 ZHANSHI HMG / Pistol, Knife. (1 | 19)
 ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
 HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 LIÚ XĪNG (Specialist Operative) MULTI Rifle, D-Charges / Pistol, CC Weapon. (0 | 38)
 MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
 YĀN HUǑ Hyper-Rapid Magnetic Cannon / Pistol, Knife. (2 | 54)
 ZHĒNCHÁ (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 37)

 6 SWC | 299 Points


Basically all the big guys together, forcing their way by force, not very sophisticated.

Table set-up


I lost the initiative-roll and was given the lower deployment zone, where I started the game. My classifieds were HVT Identity Check and Mapping.
There was no clear spot for the link-team, so I deployed them on the right, where the sniper and the clipper should see a lot, but they can't...On the left a lot of REMs hid behind a wall together with the engineer. Fugazis were scattered for ARO reasons and Pathfinders as back-up. The right crate was aimed by the Hunzakut, the middle one should be protected by the Peacemaker and the left one could be saved by the Bashi Bazouk (if it is needed).

My opponent deployed his Core-link on the left with the MSV-Sniper out for ARO. The Mowang was placed together with the Yan Hou in the middle, where the Mowang overlooked the left side and the Yan Hou the right. Between the middle and the right crate two markers were deployed.

Turn 1:
I noticed my bad deployment quite fast with the Auxbot in LOS of the MSV-sniper. To solve this, the EVOhacker boosted the Peacemaker, which shots the sniper imediatly (3 crits in the first roll...). On the right, the Hunzakut catched the first package of partie-presents, laied a mine near the console and retreated a bit, while a Pathfinder from group one stole an other package of interesting Yu Ying-stuff out of the left crate. Together with some shuffeling around, two boxes were near my DZ, but everything was in such bad positions, that I was sure to loose the game now.

IA started with a lot of thinking, than hacking controlled jump, continued by a lot of thinking again. Finally a Lui Xing fell out of the sky behind my link. The clipper survived the explode and the Kameel dodged successfully. Now the Lui Xing first shot the Clipper, followed by the Kameel and the Druze KHD. Then he decided to step around the right corner and start suppressive fire together with Yan Hou and the Mowang.

Turn 2:
Things went better than expected, so I needed to cover up my boxes and solve the Lui Xing. The classifieds could not be done with the HVT covered by the Mowang and no clear path into the other half of the table. So a Fugazi placed a Sniffer on the opposite side of the building with the link and after three attempts, a Pathfinder could lock the position of the Lui Xing. A few more orders and the EM-LGL immobilized him. The rest of my orders were spend by retreating the boxes and placing the Peacemaker and his Auxbot around the middle crate.

With the Lui Xing stuck, the Mowang started his way through the center. The Auxbot wasn't really an obstacle, but could burn him once. An advanced Fugazi should be the Mowangs nemesis here, taking four orders to be destroyed by the Red Fury. The Peacemaker quit directly after and after finishing the Brawler MSR, the Mowang retreated a little bit and started suppressing fire.

Turn 3:
Bad dice saved my day until now, so I just needed to play it safe. So it should be enough to get the Mowang down. Not that easy with all heavy weapons gone, but we still have the EM-LGL. So a Pathfinder advanced, but can't get closer than 9" so needed to FO him. After three orders, that was done. Sparing an order for the Bashi Bazouk, everything else went into the LGL, failing all attempts of shutting the Mowang down. As last action, the Bashi Bazouk entered on the left and started suppressing fire to hinder the approach towards the box parked on the left.

The Mowang had to do the job by his own and finish of both carriers - But got stunned with his first move. So we called it here.

6-3 Druze (He could do one of his classifieds with the Lui Xing somewhere)

Conclusion:

This one was nothing else than luck and few experience of my opponent. If he had dropped the Lui Xing behind the EVO turn 1, he could have blown up everything except for the link. They were in such a bad position, that they couldn't do anything then. I felt, that deployment is crucial for Druze, because you haven't so many options to repair mistakes here and one hole is enough to wreck all you have. Everything else worked quite well, if you are good coordinated, but you need to find solutions for the missing heavy weapons. Even with the Clipper surviving, you have to work for his kills. Everything you do is consuming a lot of orders, so a clear plan with three objetives maximum is necessary. In this game, two boxes were extracted, but orders for a save retreat and a defensive position were missing - This needs to be planned better next time.


Next game will be next week, so the next report is scheduled. Probably I will play a similar list next time, but with the Bashi Bazouk swapped with a Hunzakut.


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