Sunday, 17 May 2020

Coming back after testing Code One

Finally I can present a new report, since work and some C1-testgames took some time in the last weeks.

I had a chance to challenge @Commoner1 with ASA on TTS this time, which should be a nice chance to check my general skill-level for the moment, since he is one of the best players in our regional meta. The mission was Safe Area.

Smalllink
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GROUP 1[​IMG] [​IMG] [​IMG]6 [​IMG]1
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
DRUZE (Fireteam: Haris, X Visor) Combi Rifle, Chain-colt, D.E.P. / Viral Pistol, CCW. (1 | 25)
DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
[​IMG] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)

GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1
BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32)
DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29)
BRAWLER Doctor (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 20)
BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)

5 SWC | 299 Points

Open in Infinity Army

Since not all tools worked out in the previous games but I now know this list quite good, I took it to the final test without any changes in the game plan. The Hunzakut should prepare everything for a good wrap-up in turn two and three, while the Bashi Bazouk should be the last surprise of the game.

Shock Army of Acontecimento
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[​IMG]10
REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
BAGH-MARI Lieutenant HMG / Pistol, Knife. (1.5 | 26)
BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
PALBOT Electric Pulse. (0 | 3)
DART Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34)
NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
DRÃGAO Hyper-Rapid Magnetic Cannon, Heavy Flamethrower / . (2.5 | 94)
[​IMG] CRABBOT Flash Pulse / Knife. ()

6 SWC | 299 Points

Open in Infinity Army

To make things a bit easier in TTS, COmmoner1 decided to stick to 10 orders and some standard-ASA stuff. The core-team with Bagh Mari MSR as defensive anchor and the HMG as back-up, three camo-troopers to give a hard alpha-strike or a good midfield defense and a Dragao to finish everything off what shows a head.



The table was quite balanced with nice spots to hide and good spots for defensive teams in your DZ. Unfortunately the mat was a bit distracting and made estimations about quadrants and distances a bit easy, but as you will see, it can be intriguing!

I forgot to note who won the Lt-roll but I went second in the south DZ.

The Bagh Mari-team went in the center with the sensor-regular and the MSR on the rooftop. The machinist showed up on the right, guarded by two camo-markers inside the DZ. Near the center line one camo-marker was deployed on each side and one in the center.

I expected a Tikbalang, so I wanted to stay as safe as possible but avoiding mines against my links. The left side was only covered by a Fugazi and the Peacemaker, while the Auxbot was overwatching the central entrance to my DZ. Here my haris-team hid in the back, reinforced by my MSR-druze. His two comrades in the core-team deployed in the center, while the right flank was covered by my Pathfinder and an other Fugazi. The Bashi Bazouk should enter on the far right.

Instead of the Tikbalang a Dragao appeared in the center. I deployed my Hunzakut a bit forwarded in the center to help out with an additional repeater if things come close.

ASA 1: Against some overclocked REMs, the Dragao and all camos advance coordinated, with the central one getting discovered as a Naga KHD. The left marker trips into the building and into repeater-range of my Peacemaker, only to get his internals fried by my KHD in return. Dart starts on the right, finishing both REMs and my LT hiding on the roof there. My Lt does one wound on her in return. The Dragao tries to knock out my MSR but gets stunned and retreats.

Druze 1: I can't slice the pie properly to pick the TAG first and then a link-member, so I take the actual resources and deal with Dart and the Naga. The Hunzakut places a repeater next to the Naga KHD and after my KHD finishs him, shoots down Dart on the right console. I use the last order to recamo him in a bad position. Group two has nothing properly to do, so I waste my AHD (maybe the biggest mistake in this game) and boost him forward, trying to cross the LoF of the Bagh Mari MSR. Of course he dies. If he had survived, I hoped for a raised pressure on the far left quadrant with a unit hard to access in close quarters. My REMs get overclocked.

ASA 2: The Bagh Mari MSR shoots down my Hunzakut. The Dragao tries to fulfill his role as killing machine but gets stunned critically by my MSR. An additional crit knocks the Bagh Mari MSR unconscious then, but the paramedic get him back to life with a thrown medikit. With the last order, the Bagh Mari takes his revenge on my MSR.

Druze 2: The Dragao is in a quite forwarded position, where I can get him out of cover in good range and without being harmed by the Bagh Mari. Unfortunatly, my ressources are limited now. The SMR (new Lt) advances on the left and gets critted by the Dragao. My Brawler Doc tries to imitiate his panoceanian counterpart but kills the MSR druze with a thrown medikit.

ASA 3: The Dragao knocks out the Peacemaker, Brawler Doc and Druze HMG, while the core-team advances and spreads out a bit.

Druze 3: I estimate the Dragao standing a bit more in the near right quadrant, so we could tie on quadrants if I get something in the near left and if my Bashi Bazouk could clear out the Regular on the far right. With Rescue as classified, my Fugazi could score it on the nearby Peacemaker. A nice plan and a nice faile of everything: The Fugazi gets shot by the Dragao and the Bashi Bazouk fails to shoot the Regular. After measuring things out, the Dragao was in the near left, so the plan was not possible from the beginning.

So I loose 4-0 against Commoner1. I could not use the pretty good position after round one but was too afraid of the Dragao to just sit back in my DZ and wait for things to come. Wasting my AHD broke my neck totally here, since he was the only tool handling the Dragao later on. Since the Bagh Mari MSR was not accessable with my units (even the HMG would have been shooting at 35% against 40% for the Bagh Mari), I should have been chasing the TAG with a repeater (maybe a pitcher from my KHD?) and burn down the link with the Dragao. Besides that, I got quite lucky against all the big threads ASA could field.

Since the Druze HMG only did one good action over the past five games and did nothing in all the other games, I would switch him for something cheaper and upgrade the Peacemaker, since I really fell in love with buffed REMs lately and hope that he can be the second turn one beatstick and problem-solver I need. But here I will need more experience with his deployment, just to avoid getting shot if I go second.

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