Friday, 5 March 2021

Unplugging NCA [Operation Lung Tien game 2]

The Hexahedron had not scraped with costs and effort to disguise not only the equipment, but also the available troops of the orbital. The available information only said that there would be any kind of resistance. Of course the ISS soldiers were assigned to the sector with the lowest estimated resistance, while DBS troops should shoot their way through the main entrance. The fresh and shady knotted contract with the Foreign Company also led them into a practical test. Now the interaction of a badly planned distribution of forces and insufficient intelligence-data almost put down the operation to an early ending. While the DBS-team was washed out of the blasted holes by an unexpected number of samurais, the ISS-troops suffered enormous losses against a Corregidor detachment, but managed to establish the beachhead. From the third sector only survailance data showed how the Foreign Company was terminated by knights of the Military Orders.


To weaken the panoceanian defense systems and enable an increased disembarkmend, the next step of the operation was to shut down as many power generators and infiltrate the orbitals network through consoles in the generator-sections. The previous naval attacks lead to some malfunctions of the artificial gravitation in many sections.

DF02
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GROUP 1  9  / 1  
 SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CC Weapon. (0 | 36)
 HUNZAKUT  (Forward Observer) Rifle, Light Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18)
 DRUZE (Hacker, Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0.5 | 30)
 BRAWLER (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 15)
 BRAWLER (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 27)
 BRAWLER (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 17)
 BRAWLER (Infinity Spec-Ops) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 16)
 DRUZE (Hacker, Killer Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0 | 28)
 DRUZE Combi Rifle, Chain-colt, Grenade Launcher, E/M Grenade Launcher / Viral Pistol, CC Weapon. (1 | 28)
 WOLFGANG AMADEUS MULTI Rifle(+1B), Chain-colt / Heavy Pistol, DA CC Weapon, PARA CC Weapon(-6). (0 | 35)

GROUP 21  
 WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
 FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
 CLIPPER DRONBOT Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
 SIERRA DRONBOT Heavy Machine Gun / PARA CC Weapon(-3). (1 | 24)

 6 SWC | 300 Points
Open in Infinity Army

For the second round I wanted to continue what I started in the first game: Use Saito more often to get a feeling for him and increase my hacking game. Since the mission is quite similar to Looting and Sabotaging, the general plan was to let Saito sneak to the AC2, wreck it and then threaten whatever there is. Wolfgang, together with the KHD, should be the back-up and cleaning team for the midfield.

NCA reloaded
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GROUP 1  10  
 AUXILIA (Forward Observer) Combi Rifle, Flash Pulse ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 15)
   AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
 AUXILIA (Forward Observer) Combi Rifle, Flash Pulse ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 15)
   AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
 FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
 FUSILIER Missile Launcher / Pistol, CC Weapon. (1.5 | 15)
 FUSILIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 12)
 CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser(+1B) / Pistol, PARA CC Weapon(-6). (0 | 15)
 CSU (Specialist Operative) Rifle, Light Shotgun / Pistol, PARA CC Weapon(-6). (0 | 11)
 FUSILIER (Infinity Spec-Ops) Combi Rifle / Pistol, CC Weapon. (0 | 11)
 SWISS GUARD Heavy Machine Gun / Pistol, AP CC Weapon. (1.5 | 62)
 HEXA (Hacker, Killer Hacking Device) Combi Rifle ( ) / Pistol, PARA CC Weapon(-3). (0 | 26)

GROUP 24  / 1  
 SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CC Weapon. (1.5 | 63)
 BOLT (Chain of Command) Combi Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 28)
 FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
 FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
 WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)

 4.5 SWC | 300 Points
Open in Infinity Army

If you have all the expensive equipment available, why not use it? Two Swiss Guards to wipe out whatever threatens the own AC2 and stands in the way towards the enemies generator, while a Hexa KHD hunts down hackers. Since all specialists get D-charges in this mission, the core-team is a liable acteur to do the needed damage in the late game.


The most important twist in this mission is the option to infiltrate one trooper in the 'risky area', a 4" zone in the back of the opponents DZ, on a simple WIP-roll. This trooper can not be the last model of each player. In the end that needs a lot of planning beforehand, since it opens space for some mindgames.While both DZs are elevated to some extend, a major structure blocked the center and the north left is blocked by another one. Some floating platforms allow zero-g-troopers to jump easily on the high ground.

I win the Lt-roll and decide to go second - maybe something appears and can be shot in my turn. NCA deploys first in the north.

The core-team is scattered on the left flank, partly overwatching the center of the DZ, which is protected by an Auxilia. Something passes his WIP-roll and is deployed hidden in my risky area. On the right an other Auxilia and the Bolt CoC overwatch their back, while some Fugazis try to have a look on the center. In the far right corner a TO marker appears.

My core team is scattered on the right with the LGL as a filler on the tower more centered. My Warcor and the Fugazi overwatch the left flank. The Hunzakut starts in front of them, a duo of Wolfgang and the KHD also on that side. Saito starts in hidden deployment on the central structure. In the back of the NCA lines my Sierra starts, centered in the risky area.

Nothing visible is placed on NCA-side, but I enroll my Clipper on the right, next to Wolfgang.

NCA 1: The Swiss ML appears behind my Sierra and knocks it out with his shotgun. Now the Hexa KHD appears in my DZ but needs far too many attempts to take down my KHD, so that not much more happens.

DBS 1: With some smoke and careful placement, Saito reaches the field generator and manages to do three wounds on it, leaving it damaged. Group two lets the Fugazi pin the Hexa in its repeater-area, while the Warcor advances in a better position.

NCA 2: Saito is shot easily by the Swiss ML, which advances further on the left. Ignoring the counter-hacking, the Hexa shoots down my Druze HD but gets immobilized by the Brawler in return. Since these options now are stopped, the TO marker (Swiss HMG) downs my MSR Brawler so that the right Auxilia can activate the right console and inflict three wounds on my field generator. At least it gets spotlighted on the way.

DBS 2: With the last order, the Auxbot is placed quite annoying among my units, so that the Brawler has to shoot it first, before the Clipper can missile the Auxbot. The Hunzakut sacrifices himself by putting a repeater next to the Swiss ML and activating the left console. With some hacking and some missiles, one wound is done on the ML. Wolfgang finally gets rid of the Hexa, ripping it apart in CC.

NCA 3: The Fusilier/CSU-core as the only left D-charge carrier starts moving, dropping my Warcor and the Fugazi and blowing up my generator.

DBS 3: Wolfgang won't reach the generator with the remaining orders, but my spec op at least could do my classified and maybe flip the right console. To reduce the potential AROs, the LGL lands a grenade among the CSUs, but only drops one of them. A critical dodge let the spec op cross most of them, but the remaining AROs are enough to drop him on its way without scoring anything.

The game ends with a 7-3 for NCA. Even with the systems of the orbital seriosly damaged, the position could not be secured well enough for the next phase of the operation. With the serious losses among the DBS-units, Saitos cube could not be secured and is lost to the NCA-troops.

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