Sunday 11 October 2020

ENTE round 4: Looting & Sabotaging vs. Dashat

The luck of the draw led to facing AssaultUnicorn, the author of the ENTE-narrative and my regular TTS-opponent in the final round of the event. Our team planned for something different here, since I know that AssaultUnicorn is around my level, maybe a bit better and it will come down to individual choices in the game. If I would have drawn an other opponent, this maybe could have been mixed up in favour for our team. But in the end I am glad to have this last game scheduled in this way. The last mission for the event was Looting & Sabotaging with three really beautiful and interesting maps, made by Badlazzor and Cabaray.

 

If someone likes to watch the record of the game, made by AssaultUnicorn, you can find it here:



 HPLSLI
──────────────────────────────────────────────────

9  / 1  
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 ARSLAN Lieutenant MULTI Rifle, Light Shotgun / Viral Pistol, Knife. (0 | 36)
 SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
 SCARFACE & CORDELIA TURNER . (1.5 | 78)
   SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61)
   SCARFACE Boarding Shotgun / Pistol, CCW. ()
   CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
 NASMAT Electric Pulse. (0 | 3)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

 5.5 SWC | 300 Points
Open in Infinity Army

Meanwhile I am quite confident with this list and had a good plan for this mission. Since only Saito Togan is able to destroy the AC2 properly, this was the main aggressor and should reach the AC2 unharmed. This is the task for the Peacemaker, shooting things out of the way and then be a speed-bump for later. Scarfaces acts as pure distraction from this, while the small core-team and the Sierra should secure my AC2 as long as possible. I don't plan to use the panoplies, since it is too order-intesive for this list and there are no units on the way to to it properly. But the AC2 and the classified, scored by Gromoz, should be enough here.

 TM
──────────────────────────────────────────────────

GROUP 1 8  / 2  / 1
 GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
 GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
 GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
 GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
 GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16)
 MIRANDA ASHCROFT Combi Rifle, Nanopulser / Pistol, Monofilament CC Weapon, Knife. (0 | 24)
 BOUNTY HUNTER Red Fury / Pistol, Knife. (0.5 | 21)
 GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 NASMAT Electric Pulse. (0 | 3)
 McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 21  
 ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
 RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
 VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
 DOZER Rifle, D-Charges / Pistol, Knife. (0 | 13)
 NASMAT Electric Pulse. (0 | 3)
 LIBERTO (CH: Mimetism, Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 11)

 6 SWC | 300 Points
Open in Infinity Army

Besides the Ghulam-core, AssaultUnicorn brought the best Dashat has, I guess. While group one acts as defence for the AC2 with the core-team, the Hunzakut as plan b for the AC2 with some D-charges and McMurder as plan a, group two is an additional back-up for everything. The Rui SHi can deal with most of the threats thrown at the AC2 and the link is mobile enough to reach the panoplies on their own.


After a long hunt for the source of the mysterious sepsitor-signal, we finally reached some underground-facilities, run by the CA, where it is necessary to destroy/analyze/rearrange the power-sources for the signal. We had the game on a 50/50-map with one half of difficult mountain terrain and low-visibility (nobody takes some flashlights these days!) and a hidden base on the other side with some doors and corridors wide enough to fit a TAG in there.

I lost the Lt-roll and AssaultUnicorn deployed second on the red side. I choose to go first.

Backed up by Cordelia, the Sierra overwatches the left outdoor-area, whith the Brawler looking at the rest and Arslan having a slight look at my AC2. Scarface and Gromoz start in the base to use the mobility a bit better. My AC2 is guarded by my Hunzakut, since it is quite easy to reach and hard to defend on the other way. Saito starts next to the central room outdoors in hidden deployment.

A Ghulam-core overwatched the outdoor-area from the left corner and a camo-marker starts a bit forwarded there. Behind some rocks in the center, the Rui Shi-haris starts and McMurder together with two Ghulams hide on the right.

Since there is no need for the Peacemaker to clear a path for Saito, it is deployed inside to set up a trap for McMurder. That is denied directly with two camo-markers in front of McMurder inside the base.

Druze 1: Saito starts, sets up smoke to avoid engagements of the Ghulams and the camo-marker and attacks the AC2. It takes way too many orders, but finally the AC2 is destroyed and I recamo Saito.

Dashat 1: The Rui Shi gets buffed by Gromoz and takes out Saito without problems. While McMurder advances into the base, the camo-marker on the left grabs some D-charges and the one on the right turns out to be a Liberto, sacrificing himself to take out the Peacemaker. The Dashat-Hunzakut approaches my AC2, takes out my Hunzakut and blow two holes into my AC2.

Druze 2: The KHD enters the room and shoots the Hunzakut down, while Cordelia lets her Nasmat repair the Peacemaker, which takes a defensive position to finally take out McMurder, if he approaches. 

Dashat 2: The Rui Shi-team enters the base and grabs some goodies out of the panoply. One shot of the Rui Shi is enough to disable Scarface. McMurder smokes out the Auxbot and wrecks it in CC, then shoots the Peacemaker down and finally destroys my AC2.

Druze 3: Scarface gets repaired and takes out the Rui Shi, which is completly destroyd by my Gromoz. She shoots a pitcher next to the link. To get the KHD free, Arslan engages McMorrough and takes him down in one shot, but the KHD dies to the chain rifle. My Gromoz takes care of my HVT and fries the other one, while Scarface advances towards the enemy HVT.

Dashat 3: The remaining Zuyong takes out Gromoz but is shot by Scarface in the process. Now the core-team moves to get LoF to Scarface and finally drop the TAG. The Dozer lets his Nasmat advance and secure my HVT.

With this, the game ends 7-5 for AssaultUnicorn. Maybe the thing breaking my neck was the amount of orders Saito needed in turn one. If I had two more orders left for the Peacemaker or for Scarface to set up better ARO-positions, I could have stopped McMorrough a bit earlier. A switch between Arslan and my KHD would also have been an option, since Arslan can dodge quite good and is a good threat for things like Hunzakuts. All in all it was a great and interesting game and a fitting end for me in this event.

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