Due to the current circumstances, this could be the last report for a
while, depending on how strict covid-19 measures will become. Sorry for
that!
Since I love to compare the Iguana with Scarface and wanted to achieve
the same outcome with him, I swapped back to Druze for the current game
and build a list around Scarface, what was not that easy. I thought
about taking the HMG Anaconda due to the HMG, but compared to Scarface,
the HMG can't even all the drawbacks of the Anaconda. Nevertheless, the
limited range of the MK12 was not feeling well.
Druze Bayram Security
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GROUP 1 6 1
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
GROUP 2 7
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
SCARFACE & CORDELIA TURNER . (1.5 | 78)
SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61)
SCARFACE Boarding Shotgun / Pistol, CCW. ()
CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
5.5 SWC | 300 Points
Open in Infinity Army
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GROUP 1 6 1
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
BRAWLER Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
GROUP 2 7
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
SCARFACE & CORDELIA TURNER . (1.5 | 78)
SCARFACE 2 Mk12, Heavy Rocket Launcher / AP CCW. (1.5 | 61)
SCARFACE Boarding Shotgun / Pistol, CCW. ()
CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
5.5 SWC | 300 Points
Open in Infinity Army
Scarface restricted my order pool a lot and took away ressources of my core-link, so I was dedicated to a more defensive game here, where everything should evolve during turn 3. The SMR in the core-link could finish things off then, but with the Brawler Lt stuck somewhere in safety, the mobility was limited here. Most of the work needed to be done by the Hunzakut and Scarface, maybe supported by the Pathfinders.
Jurisdictional Command of Bakunin
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GROUP 1 10
REVEREND CUSTODIER Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 32)
REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (0 | 33)
KUSANAGI Lieutenant MULTI Rifle + Light Flamethrower, E/M Grenades / Pistol, Shock CCW. (+1 | 44)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
ZERO Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
GROUP 2 1 1
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
6.5 SWC | 299 Points
Open in Infinity Army
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GROUP 1 10
REVEREND CUSTODIER Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 32)
REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (0 | 33)
KUSANAGI Lieutenant MULTI Rifle + Light Flamethrower, E/M Grenades / Pistol, Shock CCW. (+1 | 44)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
ZERO Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
GROUP 2 1 1
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
6.5 SWC | 299 Points
Open in Infinity Army
Nothing new, but partly more optimized then in the last run. I actually don't know the thoughts behind the Custodier-link with Kusanagi, because they are overshadowed by the Riots and simply annoy a bit with their ODD-stuff and the HD+. But I am sure, Bakunin could field some better stuff for that costs. The Prowler was new this time and quite suprising - but not worse than a normal Zero, I guess.
The new papercraft-table had evolved a bit, but still was not ready. We added some scatter this time, what made it easier to play.
The mission was transmission matrix, I won the Lt-roll and went second. I got the south DZ with no good spot for a defensive link.
The opposite side saw the Riot-link on the left side, Kusanagi and her girls in the center and two camo-markers in the center of the table. The Morlock took the left flank.
My core-link scattered somewhere on the left around the building with the red box. MSR on the building, everything else scattered around. The Lt was placed on the building next to it, hopefully in 4" to the antenna. EVO and AHD-Brawler hid behind the small central building, Scarface and Cordelia in front of them. One Fugazi and one Pathfinder on each side to provide some FPs.
A camo marker appeared on the left, while I set up a camo-marker on the right side, near the center line. The opposing designated target was deployed on the left side in the center, mine was on the right flank centered. The Healer became datatracker, I nominated Cordelia for this.
Bakunin 1: I went all in and invested two CPs for overclock and to reduce the Riots by two regular orders. The Riots advanced and forced the right Fugazi into cover. This opened the path for the reserve-camo, slicing the pie from the left flank. It was the Prowler, gunning down the left Fugazi and my MSR. We discussed it a lot and were sure, the Pathfinder would crit the Prowler in the next attempt, but the greed was stronger here. Of course, the Prowler died to a crit from my Pathfinder. With the last orders the Reverends shuffled around the right antenna.
Druze 1: There was no option to access the Riots and shoot them down, so I played for the mission and cleared the center with Cordelia and my Pathfinder. It took some time, but first the mine was discovered and shot, then the Pathfinder could kill the Zero. Unfortunatly, the Riot ML had a LoF towards the center, so I could not advance on the central antenna. My Hunzakut took a walk, placed a mine next to Kusanagi, then shot the Custodier with his LSG. I misjudged the distance here, but got lucky and shot down the Custodier, while Kusanagi dodged the mine. My critical Pathfinder also killed the Morlock.
Kusanagi got the right antenna, the Riots the left, while I secured my antennas: 1 - 1
Bakunin 2: The Riots advanced with the ML getting stunned and the spitfire then wrecking the left Pathfinder. Some stun-grenades bounced off Scarface after the link reached the center in front of my DZ. The spitfire got greedy and was hacked after failing to wreck my Kameel. Quite stuck, the Riots shuffled around in the central corridor.
Druze 2: Now in close quarters, I tried to shoot things with Scarface, but was not successfull, since there were always some stun-grenades with good odds. After Scarface was stunned, I changed to my AHD-Brawler, gunning down the Riot spitfire. My HRL then shot down the Riot on the central antenna. To secure my actually free left antenna, the SMR crossed the corridor, splitted burst and died on his way. I reformed the link and let the Lt crawl a bit into the 4" of the left antenna.
With the far left antenna now uncontested and the central one cleared, I scored 3-1.
Bakunin 3: The Reverend Healer advanced towards the right side, killing my designated target, then Cordelia and my AHD-Brawler, but was shot down by Cordelias chain-colt. The Riots shuffled around the central antenna.
Druze 3: I had to re-secure my right antenna and got one more to win. With no good options to clear the central one, my HRL was the only one fast enough to reach the far left antenna. He survived the AROs from one Riot on his way, could kill the designated target and reached the antenna just in time, while the left over Fugazi secured my right antenna.
This brought me to a 6-4 win. This one was very lucky, since I critted on important points, while my opponent was not successfull at some points. My REMs tanked so many shots and rescued my order pool. With some more commitment on the Riots and less badluck on the dice, the Riots could have cleared me completly, without any chance to get rid of them. Scarface depends a lot on the terrain, if there is no smoke available. Otherwise he is pinned down by a ML or a MSR too easy. For what I had to leave at home to get him, he adds not enough in return, I guess. A second Hunzakut can do more. After all, this game felt more difficult due to missing easy options to create favourable FtF-rolls.
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