Saturday 28 December 2019

End of the year report

And here is my second report. Again against IA and a similar list, but a different opponent. The mission here was Supremacy.

My list:

 Pathfinder
──────────────────────────────────────────────────

GROUP 1 9  / 1 
 PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
   AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18)
 DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
 DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
 DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
 BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
 HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18)

GROUP 21 
 HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 BRAWLER Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 20)
 NASMAT Electric Pulse. (0 | 3)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

 5.5 SWC | 300 Points
 

Open in Infinity Army


It is a slightly optimized version of the last game, swapping one Pathfinder for a Hunzakut and a Bounty Hunter. The reason here was the missing damaging gun if the clipper is gone, so the Hunzakut LGL got a chance here. Everything else is the same as befor. Core-link with all Druze, Brawler and Clipper, Fugazis as ARO-pieces, Hunzakuts and Pathfinders for objectives.

It went against that: 

 Invincible Army
──────────────────────────────────────────────────

10 
 LIÚ XĪNG Hacker (Assault Hacking Device) Boarding Shotgun / Pistol, CC Weapon. (0.5 | 38)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
 ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
 ZHANSHI Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15)
 HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
 HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
 LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

 5 SWC | 299 Points
 

Open in Infinity Army

 

The REM was deployed as EVO-repeater here, while everything else was quite obvious and straight forward.



I lost the Lt-roll and got the first turn. I took the south DZ and deployed second (don't know how this happened).

IA deployed the Zhanshi-Link around the building on the right with the MSR and paramedic on the rooftop, the LGL next to the building in cover but standing. On a balcony of that building hid a camo-marker. A Panguiling-REM deployed covered next to the central building and I should turn around.

Counting only six troopers and the EVO-rem, it was obvious, that at least one Liu Xing was waiting for a nice spot. The next problem was the Haidao having good sight over all my sweet spots for my MSR, but I deployed it there anyway.My Lt should hide and the KHD covered the path towards my sniper. On both sides a Fugazi was deployed together with a Pathfinder. The Bounty Hunter went on the left to secure his order, the Engineer guarded the approach towards the right REMs, including the EVO. The LGL-Hunzakut deployed on the roof of the middle-right building as back-up for the link, the normal Hunzakut hid in the corridor on the left near to two objectives.

He deployed a Mowang next to the center building, expecting some TAG-stuff from my side. My Peacemaker went on the right side to deal with the MSR (worked quite good last time, didn't it?).

1. Druze:
With Marksmanship on, the Peacemaker shot the LGL-Zhanshi, then pushing the Haidao prone without any damage on it. Now the path was free to target the Mowang as main attach piece here. To send out a Fugazi was to order-intensive and the group 2 one was on the wrong side for this, so the Hunzakut went for it and targeted the Mowang in the second try. Many smart missiles and E/M-grenades rained from the sky, but no damage was done. To reach anything this turn, the Hunzakut switched on the first console, but was shot by the hidden Hac Tao. One order was left in group two with no good use...

1. IA:
The Camo-marker turned out to be Daofei-Hacker (supprise!) and hacked controlled jump. I don't noticed this hint here towards the 'EVO-rem'. Now a Liu Xing dropped on the building with my link, but could only affect the Lt with his template, who dodged successfully. Now the Liu Xing turned towards the MSR but was shot by his pistol. The Mowang took the long run now, reaching a point under 24" to deal with my MSR, killing it in his first try. Without any further targets available and out of orders, he stayed in the center, pointing out my Peacemaker in that quadrant.

With no other units in any quadrant, IA scored the first two points.

2. Druze:
Now the Mowang had to go, if I wanted to have any chance here. Again the Peacemaker tried, but only the Auxbot took a wound on the Mowang, which went out of LOS to the Peacemaker. So the Pathfinder on the right went for it and sat-locked it. With the remaining orders again grenades and smart missiles dropped in great amounts but only one further wound was done there. To get some points into the quadrants, the left Fugazi went into the corridor, where the first Hunzakut started. Again, one regular order was left with no use in group two...

2. IA:
The Haidao switched positions on his rooftop, killing the Auxbot, then dealing with the advanced Fugazi, wrecking it directly. This opened the path for the Hac Tao, turning on two consoles and taking positions in the near left quadrant. The Mowang wrecked the Fugazi on the right. In some coordinated orders, the Panguiling advanced together with the Hac Tao and suddenly began shooting at my Peacemaker, which went down. Who could have thought about this nasty Holo 1?

4-0 IA at this time. But with no real options left to remove the heavy units, I called it here. Maybe the Mowang could be killed and an other quadrant could be cleaned here, but the Hac Tao would have wiped my out everywhere. Final result was 6-1 due to the consoles activated.

This game was painted by maaany important rolls going over 15, so that guided missiles failed and the EM-grenades could be dodged. With not that much damage output possible, two turns with only two wounds done are far to less here. Peacemaker and EVO are great, two Fugazis and two Pathfinders feeling good, too. But everything else isn't reliable. The Clipper needs to much order-support to do something and with U-turn available, his chances shrink. The same with speculated shots of the EM-LGL. I believe, he has to shoot directly, supported by the link, to be reliable.
Next week there will be a little torunament, where I will bring Druze. With Decapitation, Quadrantcontrol and Annhilation, Scarface seems quite usefull to address the damage-problem. But at this time, I don't have an idea, how to change the list here.
mg/logos/logos_902/logo_7.svg[/imglogoarmy] PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
  [imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_7.svg[/imglogoarmy] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_8.svg[/imglogoarmy] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_11.svg[/imglogoarmy] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_14.svg[/imglogoarmy] BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_10.svg[/imglogoarmy] CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_1.svg[/imglogoarmy] DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_1.svg[/imglogoarmy] DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_1.svg[/imglogoarmy] DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_3.svg[/imglogoarmy] BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_6.svg[/imglogoarmy] HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18)

GROUP 2 1
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_6.svg[/imglogoarmy] HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_8.svg[/imglogoarmy] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_13.svg[/imglogoarmy] KAMEEL Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_14.svg[/imglogoarmy] BRAWLER Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 20)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_12.svg[/imglogoarmy] NASMAT Electric Pulse. (0 | 3)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_11.svg[/imglogoarmy] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_902/logo_13.svg[/imglogoarmy] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)

5.5 SWC | 300 Points

[/SPOILER]

It is a slightly optimized version of the last game, swapping one Pathfinder for a Hunzakut and a Bounty Hunter. The reason here was the missing damaging gun if the clipper is gone, so the Hunzakut LGL got a chance here. Everything else is the same as befor. Core-link with all Druze, Brawler and Clipper, Fugazis as ARO-pieces, Hunzakuts and Pathfinders for objectives.

It went against that:[SPOILER="IA"]
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logo_204.svg[/imglogoarmy] Invincible Army
──────────────────────────────────────────────────

10
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_4.svg[/imglogoarmy] LIÚ XĪNG Hacker (Assault Hacking Device) Boarding Shotgun / Pistol, CC Weapon. (0.5 | 38)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_1.svg[/imglogoarmy] ZHANSHI Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_3.svg[/imglogoarmy] HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_2.svg[/imglogoarmy] DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_9.svg[/imglogoarmy] MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_8.svg[/imglogoarmy] HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
[imglogoarmy=14]https://assets.infinitythegame.net/infinityarmy/img/logos/logos_204/logo_17.svg[/imglogoarmy] LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

5 SWC | 299 Points

[/SPOILER]

The REM was deployed as EVO-repeater here, while everything else was quite obvious and straight forward.


[SPOILER="Table"][ATTACH=full]16444[/ATTACH] [/SPOILER]

I lost the Lt-roll and got the first turn. I took the south DZ and deployed second (don't know how this happened).

IA deployed the Zhanshi-Link around the building on the right with the MSR and paramedic on the rooftop, the LGL next to the building in cover but standing. On a balcony of that building hid a camo-marker. A Panguiling-REM deployed covered next to the central building and I should turn around.

Counting only six troopers and the EVO-rem, it was obvious, that at least one Liu Xing was waiting for a nice spot. The next problem was the Haidao having good sight over all my sweet spots for my MSR, but I deployed it there anyway.My Lt should hide and the KHD covered the path towards my sniper. On both sides a Fugazi was deployed together with a Pathfinder. The Bounty Hunter went on the left to secure his order, the Engineer guarded the approach towards the right REMs, including the EVO. The LGL-Hunzakut deployed on the roof of the middle-right building as back-up for the link, the normal Hunzakut hid in the corridor on the left near to two objectives.

He deployed a Mowang next to the center building, expecting some TAG-stuff from my side. My Peacemaker went on the right side to deal with the MSR (worked quite good last time, didn't it?).

1. Druze:
With Marksmanship on, the Peacemaker shot the LGL-Zhanshi, then pushing the Haidao prone without any damage on it. Now the path was free to target the Mowang as main attach piece here. To send out a Fugazi was to order-intensive and the group 2 one was on the wrong side for this, so the Hunzakut went for it and targeted the Mowang in the second try. Many smart missiles and E/M-grenades rained from the sky, but no damage was done. To reach anything this turn, the Hunzakut switched on the first console, but was shot by the hidden Hac Tao. One order was left in group two with no good use...

1. IA:
The Camo-marker turned out to be Daofei-Hacker (supprise!) and hacked controlled jump. I don't noticed this hint here towards the 'EVO-rem'. Now a Liu Xing dropped on the building with my link, but could only affect the Lt with his template, who dodged successfully. Now the Liu Xing turned towards the MSR but was shot by his pistol. The Mowang took the long run now, reaching a point under 24" to deal with my MSR, killing it in his first try. Without any further targets available and out of orders, he stayed in the center, pointing out my Peacemaker in that quadrant.

With no other units in any quadrant, IA scored the first two points.

2. Druze:
Now the Mowang had to go, if I wanted to have any chance here. Again the Peacemaker tried, but only the Auxbot took a wound on the Mowang, which went out of LOS to the Peacemaker. So the Pathfinder on the right went for it and sat-locked it. With the remaining orders again grenades and smart missiles dropped in great amounts but only one further wound was done there. To get some points into the quadrants, the left Fugazi went into the corridor, where the first Hunzakut started. Again, one regular order was left with no use in group two...

2. IA:
The Haidao switched positions on his rooftop, killing the Auxbot, then dealing with the advanced Fugazi, wrecking it directly. This opened the path for the Hac Tao, turning on two consoles and taking positions in the near left quadrant. The Mowang wrecked the Fugazi on the right. In some coordinated orders, the Panguiling advanced together with the Hac Tao and suddenly began shooting at my Peacemaker, which went down. Who could have thought about this nasty Holo 1?

4-0 IA at this time. But with no real options left to remove the heavy units, I called it here. Maybe the Mowang could be killed and an other quadrant could be cleaned here, but the Hac Tao would have wiped my out everywhere. Final result was 6-1 due to the consoles activated.

This game was painted by maaany important rolls going over 15, so that guided missiles failed and the EM-grenades could be dodged. With not that much damage output possible, two turns with only two wounds done are far to less here. Peacemaker and EVO are great, two Fugazis and two Pathfinders feeling good, too. But everything else isn't reliable. The Clipper needs to much order-support to do something and with U-turn available, his chances shrink. The same with speculated shots of the EM-LGL. I believe, he has to shoot directly, supported by the link, to be reliable.
Next week there will be a little torunament, where I will bring Druze. With Decapitation, Quadrantcontrol and Annhilation, Scarface seems quite usefull to address the damage-problem. But at this time, I don't have an idea, how to change the list he

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