One of the goals of the IGIL was to leave room for other TTS-tournaments besides our league, like RAL, VaulSCs events or even some german ones. One of these were the latest iteration of Tristan228s 'Quadrate Kämpfer', where I wanted to bring back my DBS in some competitive games. Different from most of the recent TTS-tournaments, the maps were different for each pairing of each round. The first mission was Supremacy, where I faced Tristan228 himself on the former Field Test-map from VaulSC, which was slightly modified to fit with the needs of the other two missions.
REMtasy Rebirth 1
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GROUP 1 10
DRUZE (Hacker, Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0.5 | 30)
DRUZE (Lieutenant) Combi Rifle, Chain-colt / Viral Pistol, CC Weapon. (0 | 24)
VALERYA GROMOZ (Hacker) Combi Rifle, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 21)
BRAWLER (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 27)
BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, PARA CC Weapon(-6). (0 | 12)
BULLETEER Spitfire / PARA CC Weapon(-3). (1 | 23)
DRUZE (Hacker, Killer Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0 | 28)
DRUZE (Hacker, Killer Hacking Device) Combi Rifle, Pitcher, D-Charges ( ) / Viral Pistol, CC Weapon. (0 | 28)
PATHFINDER DRONBOT Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 15)
FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
GROUP 24 / 1
CLIPPER DRONBOT Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
KAMEEL (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
KAMEEL (Hacker, EVO Hacking Device) ( ) / PARA CC Weapon(-3). (0.5 | 15)
HUNZAKUT (Forward Observer) Rifle, Light Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18)
6 SWC | 299 Points
Open in Infinity Army
I decided to take my REMtasy-list for this tournament, since it is quite flexible, the Clipper lets me reach most of the threads and I am more and more used to how the double EVO and double KHD works well. The plan was not that sophisticated here: Implement a network of repeaters in the midfield, dig in the Peacemaker and the KHDs somewhere to secure the zones and then let the Clipper do the clean-up.
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GROUP 1 9 / 1 / 1
REAKTION ZOND Heavy Machine Gun / PARA CC Weapon(-3). (1 | 25)
VERTIGO ZOND Missile Launcher / PARA CC Weapon(-3). (1.5 | 17)
TSYKLON Feuerbach, Pitcher / PARA CC Weapon(-6). (1 | 36)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen / Pistol, CC Weapon. (0 | 29)
RIOT GRRL Spitfire / Pistol, CC Weapon. (1.5 | 33)
RIOT GRRL Boarding Shotgun / Pistol, CC Weapon. (0 | 27)
BRAN DO CASTRO Boarding Shotgun / Pistol, DA CC Weapon. (0 | 31)
ZERO (Hacker, Killer Hacking Device) Combi Rifle, Shock Mines ( ) / Pistol, CC Weapon. (0 | 22)
MODERATOR (Lieutenant) Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 6)
GROUP 21
ZOE & Π-WELL undefined / undefined. (0 | 44)
ZOE (Hacker) Combi Rifle, D-Charges / Pistol, PARA CC Weapon(-3). (0 | 25)
PI-WELL Combi Rifle, Flash Pulse / PARA CC Weapon(-6). (0 | 19)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 6)
ZONDBOT PARA CC Weapon(-3). (0 | 3)
ZONDBOT PARA CC Weapon(-3). (0 | 3)
SALYUT (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8)
5 SWC | 299 Points
Open in Infinity Army
One thing you get to used to, is the fact that there is always a faction that can do DBS stuff better and more precisely. This game should display this situation perfectly, where Tristan228 brought a quite similar list regarding the plan of nuking everything out of the quadrants. Unfortunately Bakunin has some better support with Zoe & Pi-Well, Riot-Girls and Zeros by hand.
As mentioned, the map was a slightly modified iteration of VaulSCs Field Test-map. An objective room was added in the center, creating an additional long firelane through the center, which made the central ARO-position in the north side even more powerful and LoS on the map even more difficult. But that was seen to late and I fell to my earlier experiences on the original map.
Bakunin wins the Lt-roll and I deploy first in the south, also going first.
To utilize the ARO-position on the right, my core-team together with the Clipper is deployed around the building there. The EVOs are scattered behind, while the center is taken by the Pathfinder, a KHD and the Fugazi. On the left the Peacemaker and the second KHD should take care of intruders.
Adversary to my core-team a TR-bot starts, backed up by a Zondbot. The second Zondbot accompanis the Riot-core with the Tsyklon on the central building. Zoe hides behint it, the SML-REM on the left, also overwatching some firelanes. Pi-Well should run up the left, together with a Morlock. The second one is on the right and one camo-marker starts in the center.
My Bulleteer should take the right side and a camo marker infiltrates on the left right in front of my DZ.
DBS 1: I notice that I am quite pinned with most of my tools, so I ned to get rid of the TR-bot and at least the Tsyklon, in best cases completely. The boosted Bulleteer runs up the the right, shoots down the Tsyklon and enters suppressife fire with the TR in ZoC. Of course Gromoz has the wrong codes downloaded and fails to spotlight it. Both KHDs advance cybermasked and the Clipper needs to be rescued from the rooftop.
Bakunin 1: Zoe repairs the Tsyklon, which lands a repeater next to the Bulleteer. Bakunin is better in coding, so the bot is targeted, scoring telemetry, then shot by the Riot spitfire. Pi-Well advances, activating the first console after the left Morlock gets stunned in the midfield.
DBS 2: Since all the ARO-pieces are still in place, I continue with turn one plan: Shooting things down. The Brawler MSR takes the job, downing both REMs and the repeater. The Hunzakut advances in the midfield but fails to get rid of the advanced Morlock. While trying to gun down the central marker, he is shot by a Riot. The central KHD takes over, eleminating the Morlock but also getting shot by the chain rifle.
Bakunin 2: Again the Tsyklon returns but then is finally wrecked by my MSR Brawler. The remaining Morlock discovers the last KHD but is stunned before doing any damage. SO the Zero KHD tries to hack this out and eats a crit in return. This streak is continued by Pi Well advancing and getting also stunned and isolated. To crown the situation, the core-team advances and fires a medikit (there needs to be a Moderator paramedic or something like that) at the Zero, which hits but only breaks his neck completely.
DBS 3: Well, that last turn was in my favour, but if that really helps is the question. I still have not enough pieces left to a) move into the quadrants and b) gun down the threads there. So I try to maximize my OPs. The Pathfinder shoots down the last Morlock and advances on the right. In the second try, it manages to activate a console. Pi Well is nuked off the table and Bran manages to shoot down the Peacemaker, which settles the result of the game.
I loose 10-2 in this first round of the Quadratekämpfer-tournament. Some bad decisions during deployment and missing trust in my MSR Brawler shaped the game and set me on the backfoot after turn one. Of course, the Bulleteer would have been able to wreck the Tsyklon and also the TR-bot, but thanks to remote presence and the ability to fall prone now, that could not be expected. Starting with my core-team would have been more reliable and less risky and also would have left me with enough orders to do what I always should do first with this list: Setting up a decent repeater-network. Normally I am not efficient enough with killing in turn one, but with this list, that should not be the goal. But instead doing what I always do, I switch to the opposite here and start killing stuff...Crazy world.